Voidwater = broken?

Voidwater = broken?

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FireStorm_
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Joined: 19 Aug 2009, 16:09

Voidwater = broken?

Post by FireStorm_ »

I was just trying to discover how transparency can be applied in a map. I was playing with the thought of using it for a new map idea. But before i started on it, I wanted to see again how it manifests in Spring.

So i tried to play a game on one of Beherith's asteroid maps (Astroturf). But Spring crashed (i believe it didn't even write to the infolog). I tried another one (Apophis), and asked a friend to try the same. We experianced more crashes.

Does anyone know what's going on? I was motivated to make a new map with transparency, but now i'm not sure if it will (still) work with Spring. These maps have Voidwater in common. could that be the source of the problem?
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thesleepless
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Joined: 24 Oct 2007, 04:49

Re: Voidwater = broken?

Post by thesleepless »

works for me in latest version
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FireStorm_
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Joined: 19 Aug 2009, 16:09

Re: Voidwater = broken?

Post by FireStorm_ »

hmmm,... good and bad news. Well, tanks for letting me know.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Voidwater = broken?

Post by Beherith »

Please try once more and post the resulting infolog.txt
Thanks!
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FireStorm_
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Re: Voidwater = broken?

Post by FireStorm_ »

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Beherith
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Re: Voidwater = broken?

Post by Beherith »

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FireStorm_
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Re: Voidwater = broken?

Post by FireStorm_ »

ah ok. thanks for helping. now I can start on my map both more comfortably and confidently. :-)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Voidwater = broken?

Post by Beherith »

Sorry to bust your bubble, but transparency only works with shadows off. Yay :(

Edit: let me rephrase that.

Voidwater with areas under water being invisible works just fine.
Setting actual transparency on the map texture only works with shadows off.
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FireStorm_
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Joined: 19 Aug 2009, 16:09

Re: Voidwater = broken?

Post by FireStorm_ »

That might not bother me at al. I was thinking KP, and bits and bytes don't have shadows afaik. :-)
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Pxtl
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Re: Voidwater = broken?

Post by Pxtl »

That's not what he meant. He means that, if you have shadows turned off in your Spring config, then transparent terrain is opaque.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Voidwater = broken?

Post by Beherith »

The other way around: shadows off= transparency works.
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FireStorm_
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Joined: 19 Aug 2009, 16:09

Re: Voidwater = broken?

Post by FireStorm_ »

ah right. got it.
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