I did not rename the smf file and I was using the GUI so I'm not certain what command is built. I can try to build it from the command line if you would like and let you know. Otherwise, here is the sdz file.
Well, I tried the file types you suggested to no avail. I am literally at a loss as to what to try next. I have compiled on two separate windows machines and one Linux machine using wine. Any other suggestions?
Bah, I forgot about spring map-edit since it wasnt working on my linux machine. Thank you so much knorke. Still LOADS of work to do, but at least now I know it will not be in vain. Thank you ALL VERY MUCH for your help.
Well actually, this map will be suited paricularily to a mod I am making with two other people. It is a full featured remake of the turnbased strategy game Diplomacy. It's ambitious.. and I realize there are better options for turn based games aside from Spring, however it is for a school project and Spring was our only choice for an engine. So thank you all for your help, I truly appreciate it!
Joined: 07 Feb 2005, 21:30 Location: Cheese factory
Nice to see you worked it out though SpringMapEdit is a compromise that shouldn't be necessary to make it work.
Just an early comment, go easy there on the bumpiness, Spring pathing is a bit erhm, sensitive, to that. For best result use SSMF to add splat textures for snow, grass, mountain and desert plus specular map to make the desert and snow brighter than the rest.
Behe, you are absolutely correct, trying to compile the output to another folder is what was causing the problem. Just figured I would put this here in case anyone else runs into this problem. Again thank you all for the help!
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