It all compiles but when I load the game in spring, the terrain is textured red, instead of the intended texture. Any assistance is appreciated. Thank you.
I did not rename the smf file and I was using the GUI so I'm not certain what command is built. I can try to build it from the command line if you would like and let you know. Otherwise, here is the sdz file.
Wierd how the gui mapconv embedded the path of the .smt file into the .smf: "C:\Users\Francois\Documents\Spring\map\FogofWar.smt" instead of just: FogofWar.smt
Is it possible my texture bitmap is of the wrong type. My texture is 24 bit windows bmp.
And just since it isnt documented anywhere what are all of the accepted file types and specs for mapconv files... Metal, texture, height, type, feature etc..
Joined: 07 Feb 2005, 21:30 Location: Cheese factory
I usually use jpg for texture and png for the rest, you could try that. Also disable compression for a better final result (might speed up compiling too).
Well, I tried the file types you suggested to no avail. I am literally at a loss as to what to try next. I have compiled on two separate windows machines and one Linux machine using wine. Any other suggestions?
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
kfriars wrote:
Any other suggestions?
http://springrts.com/phpbb/viewtopic.php?f=56&t=16341 imo the easiest way and no messing around with command line. (you can import your hm+texture images)
Bah, I forgot about spring map-edit since it wasnt working on my linux machine. Thank you so much knorke. Still LOADS of work to do, but at least now I know it will not be in vain. Thank you ALL VERY MUCH for your help.
Well actually, this map will be suited paricularily to a mod I am making with two other people. It is a full featured remake of the turnbased strategy game Diplomacy. It's ambitious.. and I realize there are better options for turn based games aside from Spring, however it is for a school project and Spring was our only choice for an engine. So thank you all for your help, I truly appreciate it!
Joined: 07 Feb 2005, 21:30 Location: Cheese factory
Nice to see you worked it out though SpringMapEdit is a compromise that shouldn't be necessary to make it work.
Just an early comment, go easy there on the bumpiness, Spring pathing is a bit erhm, sensitive, to that. For best result use SSMF to add splat textures for snow, grass, mountain and desert plus specular map to make the desert and snow brighter than the rest.
Behe, you are absolutely correct, trying to compile the output to another folder is what was causing the problem. Just figured I would put this here in case anyone else runs into this problem. Again thank you all for the help!
Users browsing this forum: No registered users and 1 guest
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum