TradeMark wrote:Cheesecan wrote:2. No typemap. We don't need more maps giving units speed boosts. This should be left to the mod makers.
excuse me? the point in speedboosts in maps are that certain types of ground are faster to move on, example a swamp isnt very good for moving, but a nice road is
fucking fast. and how the
fuck would you give speedboosts by mod side for specific maps? umpossible.
i dont understand why people are whining about typemaps and "omfg my mod doesnt understand it" crap, learn to make your
fucking mods correctly.
Just because you don't understand it, doesn't mean there is nothing more to it.
You may not care, but the mod developers who spend enormous amounts of time to develop their mods do. Show some respect. You are not even a mapper, do you care about Spring itself or just BA? Your posts are skewed in favor of the latter.
Also just let you know, the unnecessary and excessive use of profanity in such a short post as yours, indicates that you are severely lacking of vocabulary. Go pick up a dictionary and learn some adjectives. Yes that's right, ad-jec-tive. Start by learning what that means.
Here is a solution to the type map problem(I'm sure somebody but me must have thought of it before):
1. Add to mod cfg files some standardized terrain type settings e.g, "Road", "Swamp", etc. Allow the modder to set a specific speed bonus for each type. This way, the modder is in total control.
2. Let mappers specify these pre-determined terrain types in their type maps. Don't allow the smd to modify unit speeds directly as it is doing now.
JAZCASH wrote:Soembody punch Cheesecan for being stoopid.
Somebody please shut the fuck up about things he has no idea about. And learn to spell, or at least learn how to use the spell-checker. Troll.