Here's my special:
http://www.springfiles.com/show_file.php?id=2466
Old concept, but seems like FolsomDamFinal have been pretty popular. So I though It would be time for some special edition

I never liked how the final version played. It was so low on metal and had boring two similiar separated battlefields. So, it came my mind that I could a small visual trick and flood the other side so it would be mixed water and land battle plus some porcy dam simcitying.
In other words, It's bigger, more beatiful and should play better...
* Whats the difference? *
- New, completely redone outlook and heightmap.
- Mixed gameplay: water and landcombats.
- New features and a lot of other cool things
- Size increased from 16x12 to 20x14
- Improved metal layout and distribution
- Metal overall income increased from 1.6/sec to 1.8/sec
- Increased wind power
For next version, I'm planning to include some mapoptions to adjust metal, wind and tidal levels, So that it could be slight more flexible on that side. As also, Im planning to include Braindamage's unit prevent orders lua as soon as it works.
Big thanks to Beherith who helped me all kinds of different things and especially, made the wonderful compiler.
Oh, and its CC-BY licensed...
Screens:







Edit:
New version and hopefully final!
http://www.springfiles.com/show_file.php?id=2466
However, If you find any bugs or flaws report me asap and let's see if new update is necessary.
A lot of pain and tears making mapoptions. Big thanks to smoth for all the help! I hope them will be useful for future maps. Especially the typemap thingie!
* Changelog from FolsomDamSpecial to Deluxe *
- Name changed from FolsomDamSpecial to FolsomDamDeluxe
- Map options added including:
- Typemap on/off, off default (Gives speedboost of 10% for tanks on dam & roads and 10% for kbots on sand)
- Metal, wind and tidal levels adjusting
- Map hardness level adjusting
- Weatheroptions: Clear or Rain, clear default
- Stretched textures on dam fixed
- Randomly rotated trees
- Tallest trees replaced with slightly smaller ones
- Dam mexes metal income decreased from 3.3/sec to 3.1/sec
- Tidalstrenght increased from 18 to 20
- Fixed maphardness ("Cratering" should be possible from now on)
- Hovers can now pass the "secret" ramp in south too
- Plus a lot of other small tweakings
Screenie of rain option:
