New map - Nation v1 - 32 player map

New map - Nation v1 - 32 player map

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New map - Nation v1 - 32 player map

Post by Beherith »

A 32*32 water map for 32way ffa or teams of your choice:

All units pass shallows.
No metal in sea.
Hovers pass nearly everywhere.
Home mexes are worth more than expansions (by 20%)
Expansion is still essential for winning.

Made with World machine 1.25 standard and 2.1 basic :) Textured with WICed.
Forgive the bad texture quality, I had to use simple textures and insane compression to get the file size down. Hopefully improving performance.

Lobbies dont show the start points above 16, will this change with next spring version?

Have fun!

Maplink:
http://spring.jobjol.nl/show_file.php?id=1993

Screenies:

Image

Image

Image
Last edited by Beherith on 21 Apr 2009, 13:37, edited 1 time in total.
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kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: Sneak preview - Nation

Post by kburts »

that does look cool! i don't think it'll work on my computer though :(
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Sneak preview - Nation

Post by hunterw »

although i dont frequently play huge FFAs i do like the concept and had it myself - have big continents in which smaller initial FFAs occur, then as players emerge and claim their continent they go and battle other ones
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: Sneak preview - Nation

Post by Nemo »

Regardless of time spent, that looks very cool. Will be a great map to start working out 1944 navy balance on.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: Sneak preview - Nation

Post by TheFatController »

It will be interesting to see how a sea map with proper chokepoints turns out, I always liked 2 continents remake for its chokepoint.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: Sneak preview - Nation

Post by Beherith »

Its already textures and finished up, im just tweaking bumpwater for best results.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Sneak preview - Nation

Post by BrainDamage »

next one insulting others based on his personal map making tool preferences/ego stroking mood gets a 1 week forum ban instantly
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: Sneak preview - Nation

Post by hunterw »

another epic thread needlessly erased :|

threads like this are one of the reasons spring forums are great
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New map - Nation v1 - 32 player map

Post by Beherith »

Released!
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kburts
Posts: 134
Joined: 22 Mar 2009, 00:36

Re: New map - Nation v1 - 32 player map

Post by kburts »

looks nice!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: New map - Nation v1 - 32 player map

Post by Warlord Zsinj »

Looks like a fun map, Beherith!

One criticism I have is that the colour of the water/shallows gives the impression of a caribbean style archipelago, whilst the green texture of the land gives more of a north europe type environment where you'd imagine the water would be darker and the shallows muddier. Which one were you aiming for?

Also, some trees would be nice; there's a reasonable selection of trees that could work in this environment, I think.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New map - Nation v1 - 32 player map

Post by Beherith »

I didn't want to add any trees because the map is already slow enough. The default spring trees are just too ugly, I didn't want to use those. All other trees when applied in any significant number are just too much of a performance hit.

I just got bored with tweaking the water settings so I just went with something that I knew would work.
jK is working on a new map water settings widget.
But you are completely right about the climates clashing
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: New map - Nation v1 - 32 player map

Post by Jazcash »

Thank you for not adding trees. I hate trees.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: New map - Nation v1 - 32 player map

Post by CarRepairer »

I <3 FFAs. Thank you very much for making this. I would love to see more 5, 6, 7, 9 and 10 way FFA maps, especially in this natural style.
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