I've used the update as an opportunity to make some needed aesthetic/gameplay changes. Proving Grounds: I added a landbridge on the south end of the map to balance gameplay. Download: http://fileuniverse.com/?page=showitem&ID=1237
Joined: 15 Mar 2005, 07:08 Location: Prancing Naked Through The Wilderness
The first map, at first looks dumb. But then, after studying it for a bit and noting how the river negate's the chokepoints and make's each player equaly surrounded and pounded. Cool map! Whats the metal placement on the first one?
Honestly, how I had it before was really dumb. The first player was too isolated. There is a good amount of metal everywhere. It is a smallish map though, designed for quick games.
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