View topic - Updated Maps: Proving Grounds & MicroMetalAlpha



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PostPosted: 30 Jul 2005, 20:51 
Map Creator
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Joined: 12 May 2005, 19:08
I've used the update as an opportunity to make some needed aesthetic/gameplay changes. Proving Grounds: I added a landbridge on the south end of the map to balance gameplay. Download: http://fileuniverse.com/?page=showitem&ID=1237

Image
Image

MicroMetalAlpha: Just some tiny aesthetic changes (Made some aspects better aligned). Download: http://fileuniverse.com/?page=showitem&ID=1236

Image
(old screen but differences are minimal)


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PostPosted: 30 Jul 2005, 20:58 
Evolution RTS Developer
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Joined: 15 Mar 2005, 07:08
Location: Prancing Naked Through The Wilderness
The first map, at first looks dumb. But then, after studying it for a bit and noting how the river negate's the chokepoints and make's each player equaly surrounded and pounded. Cool map! Whats the metal placement on the first one?


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PostPosted: 30 Jul 2005, 21:15 
Map Creator
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Joined: 12 May 2005, 19:08
Honestly, how I had it before was really dumb. The first player was too isolated. There is a good amount of metal everywhere. It is a smallish map though, designed for quick games.


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