This is my remake of finn's revange. Its a work in progress but i think the hightmap is almost finished. I have a few questions. First of all about terragen. How do i specify the size of the hightmap?Terragen only has 6 default sizes,from 129 - 4097. I think im gonna make it a 14x14 but im not sure yet(maybe 16x16) im gonna try and se how it scales and how it feels compared to supcoms version.
Also. In Terraform,having more children and siblings makes for more realistic and detailed textures? how many childen should to make grass texture look realistic ? or sand texture..It takes a lot of time to render it every time and i would really appreciate as much help as possible regarding the making of a realisticly looking texture so i can nail it with as less trys as possible.It takes several hours to render a texture for a 16x16 map.
Last edited by Gota on 06 Feb 2008, 14:38, edited 1 time in total.
What is the best way to make hills and mountains more diverse on a hightmap? not just a cone..so they will have many levels of hight and all all kinds of different shapes on them..
Joined: 12 Jan 2005, 10:25 Location: Still signing off after all these years
Lots of questions....
On the heightmap, you can import any size heightmap you want, just resize the maps heightmap to the correct size, but bare in mind it takes longer to render a larger heightmap.
On variation... well the only way your goona get that is if you put it in there. Hack at the heightmap with the smudge tool to smothe out parts, maybe add some noise (or could render coluds) to gernerate some random variation... (on a seprate layer that is, just use low opacity and multiply blend mode)
And yes... more children ect... can make teh texturew more relastic... but its all up to how you use them to be honest.
Im might be over rendering it in an hour or so and ill post the texture here but i can already see it looks like crap.the grass looks like it is composed of dots...
Am i doing something wrong? Or should it take so much time? I have a pentium 4 3gig.It took about 4 hours to render a 8kx8k texture.Is that ok? or maybe i can turn some thing off that i dont need and takes a lot of rendering time?
Another important question: Is it ok if i render in terragen and use its shadow generator? I rendered a texture map and compiled but when i launched the game and the map loaded it crashed as soon as the countdown before the game start finished.
Fuck...here i was thinking someone can help out.. I need help!!!!!!!!!!!!!!!i compile maps adn they crash when start..is that cause of terragen textures?if so why does it happen?
Users browsing this forum: No registered users and 2 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum