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 Post subject: Finn's revange
PostPosted: 06 Feb 2008, 11:16 
Supreme Annihilation Maintainer
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Joined: 11 Jan 2008, 16:55
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This is my remake of finn's revange.
Its a work in progress but i think the hightmap is almost finished.
I have a few questions.
First of all about terragen.
How do i specify the size of the hightmap?Terragen only has 6 default sizes,from 129 - 4097.
I think im gonna make it a 14x14 but im not sure yet(maybe 16x16) im gonna try and se how it scales and how it feels compared to supcoms version.


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 Post subject: Re: Finn's revange
PostPosted: 06 Feb 2008, 14:17 
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Joined: 11 Jan 2008, 16:55
Also.
In Terraform,having more children and siblings makes for more realistic and detailed textures? how many childen should to make grass texture look realistic ? or sand texture..It takes a lot of time to render it every time and i would really appreciate as much help as possible regarding the making of a realisticly looking texture so i can nail it with as less trys as possible.It takes several hours to render a texture for a 16x16 map.


Last edited by Gota on 06 Feb 2008, 14:38, edited 1 time in total.

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 Post subject: Re: Finn's revange
PostPosted: 06 Feb 2008, 14:35 
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What is the best way to make hills and mountains more diverse on a hightmap? not just a cone..so they will have many levels of hight and all all kinds of different shapes on them..


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 Post subject: Re: Finn's revange
PostPosted: 06 Feb 2008, 14:55 
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Joined: 12 Jan 2005, 10:25
Location: Still signing off after all these years
Lots of questions....

On the heightmap, you can import any size heightmap you want, just resize the maps heightmap to the correct size, but bare in mind it takes longer to render a larger heightmap.

On variation... well the only way your goona get that is if you put it in there. Hack at the heightmap with the smudge tool to smothe out parts, maybe add some noise (or could render coluds) to gernerate some random variation... (on a seprate layer that is, just use low opacity and multiply blend mode)

And yes... more children ect... can make teh texturew more relastic... but its all up to how you use them to be honest.

aGorm


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 Post subject: Re: Finn's revange
PostPosted: 06 Feb 2008, 15:15 
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Im might be over rendering it in an hour or so and ill post the texture here but i can already see it looks like crap.the grass looks like it is composed of dots...


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 Post subject: Re: Finn's revange
PostPosted: 06 Feb 2008, 15:30 
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Am i doing something wrong?
Or should it take so much time? I have a pentium 4 3gig.It took about 4 hours to render a 8kx8k texture.Is that ok? or maybe i can turn some thing off that i dont need and takes a lot of rendering time?


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 Post subject: Re: Finn's revange
PostPosted: 06 Feb 2008, 18:21 
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Another important question:
Is it ok if i render in terragen and use its shadow generator?
I rendered a texture map and compiled but when i launched the game and the map loaded it crashed as soon as the countdown before the game start finished.


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 Post subject: Re: Finn's revange
PostPosted: 06 Feb 2008, 23:25 
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Joined: 15 Oct 2006, 12:17
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UBER TIP: Learn how to spell revenge.

kthxbye


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 Post subject: Re: Finn's revange
PostPosted: 06 Feb 2008, 23:48 
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Fuck...here i was thinking someone can help out..
I need help!!!!!!!!!!!!!!!i compile maps adn they crash when start..is that cause of terragen textures?if so why does it happen?


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 Post subject: Re: Finn's revange
PostPosted: 06 Feb 2008, 23:55 
Lua Coder

Joined: 22 Jan 2008, 16:33
which compiler are you using?


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 00:07 
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Im just using tasmapmaker.. but i compiled maps with it before and they worked fine.


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 00:15 
Lua Coder

Joined: 22 Jan 2008, 16:33
tas map maker is not a compiler, it is a frontend for mapconv, so you are using mapconv.

post the options you are using, and the filenames and the image sizes in pixels.

i dont think it is a problem with the textures.


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 00:57 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
there is already a finns revenge map in case you didn't know...


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 01:32 
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Really!!!??? OMG what a waste of time,why didnt anyone tell me...

seriously though...can you help me?


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 03:49 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
No really. Finns revenge was never a good map to begin with. Doesnt matter if you flip it on its side and/or make it larger.


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 09:56 
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What is the point of you posting that saktoth?
Try to be an arse?


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 11:04 
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Joined: 26 Nov 2005, 11:22
Please try not to polute this map with trees like the original. It makes it no fun to play.


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 14:01 
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Can't be avoided.


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 14:06 
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Joined: 11 Jan 2008, 16:55
Where can i find good metal spot textures? for a grassy(green) background..


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 Post subject: Re: Finn's revange
PostPosted: 07 Feb 2008, 14:08 
Lua Coder

Joined: 22 Jan 2008, 16:33
there are some in unknown files.


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