For those of you interested, this map showcases dynamic lua metal spots. Combine with this to make the metal.lua file. I previously removed this widget from springfiles because older versions were broken and would draw in the air.
I also wrote a start positions generator widget (included inside), but it's disabled because of some dependency issues when loading mapinfo.lua. Worked pretty well though, if that issue can be solved. It triangulates positions so you get 3 mex per player (adjustable). Interesting future work in that area could be to support adjacent placement of allies in 'team ffa' e.g. 2v2v2 - players really want. Would be best to have in modoptions(team ffa mode) for BA(maybe ZK has it?).
I updated my start position java tool as well, it now spits lua positions to the clipboard. But since I was met with scorn last time I posted it, I won't do so again.

What else? I think map making has become very tedious. The tools are better, and there's more potential but I can see how a lot of people would give up. I don't think I would have bothered to get into mapping today if I had not started before ssmf came along.
This is why I think spring needs a new mapping tool (lua map editor like what gajop is working on) with support for every facet of mapping: heightmap, ssmf library, feature placer, mapinfo, metal map, etc plus packaging. Might be a good way to attract content makers. It should also meet the stylistic requirements that artsy types have, so no circas 1996 GUIs with hotkeys found in readme.
I also think BA should include springfeatures. BA players run SL and tasclient so they won't autodownload map dependencies. Manual dl is not an option for the masses. Having to extract every feature I used was a pita, which among other things included making a pivot table in excel to sort out unique feature defs in the dumpfile from featureplacer.