still a nice looking map.
BUT.
played an gundam 1v1v1 ffa on it.
lasted for 80 minutes and might have gone on for ever if all players had cared towards the end

problems is the small passages are easily blocked off and sharp water/land cliffs stop aqua mechs.
for example with wallspam.
also it should be more clear where aqua mechs can enter/leave the water. imo they should be able to do that almost everywhere to help break the porc.
i guess slopes would make the harbour walls look stupid.
but atm they are kinda useless on this map. (maybe if they had a jump-out-of-water ability)
also the features block movement and after a while it just gets so annoying having to reclaim everything. like i made this big hovertranports with the backward facing canon and it was a pain to get them anywhere.
can features be crushed? at least the streetlamps should just fall over if some over 9000 tons mech bumps into them.




