ToDo: * ssmf distribution maps * ssmf detail maps * double check height map for vehicle traversal * grass distribution map * apparrently I have to fix the rocks objects? will talk to behe about it some more * mex spot re-balance * sky box * mapinfo.lua tweaking
Very nice, I love the halos of lighter grass around the trees. It seems though that the trees turn to trunks when zoomed out. This is an issue with alpha mipping. To fix it, replace the pine tree texture from the one in Blindside v2.
Joined: 11 Jun 2010, 06:32 Location: Adelaide, Australia
Been really busy at work lately, so haven't been able to do much this week. [Update] Almost Complete * Tweak multiplication values for splat * Tweak splat distribution * Tweak Grass distribution * Get gameplay feedback on height map * Fix metal map for balance * Re-do the geothermal spot texture
ToDo * Create Grass Shading * Look into using a grass texture * Create feature object export script for blender * Sky Box? not sure if I need to bother with this one?
Features: * Trees, - update texture maps - update locations to be congruent with cliffs - Perhaps add more variation with different sizes, types. * Rocks - Update models as the existing ones are shit-house - Update textures - Even out locations for balance
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