http://springfiles.com/spring/spring-maps/wwfraw
Pathing sux hard here! AI's FAIL even harder :D , but I hope it will still be fun to play :)
I went in some (two) major problems.
1. FIXED dds skyboxes dont work tryed ~10 from existing pack spring just says it cant load image (non working .dds included in map)
2. FIXED via gadget needs code cheking since I m noob

Rope collsion is wrong although collision box is set right. Thread in modeling. (Hope done right to separate?)
http://springrts.com/phpbb/viewtopic.ph ... 82#p499682
Now chairs has 10m 20 e. More or less what do you think?
Chairs have had pretty much metal (100m) total in map 20000m (map is more oriented for Zero-K "com wars") Dunno if not too much. Funny as it is ZK pyro seems cant light up chair while almost all other units can :) I even thought about enemy's tactics trying to light up as much as possible enemys chairs :D but pyro fails hard :/
Also thought of implementing countdown (kinda from countdown map) (no more than 10 maybe 5 or 3 s (short enough to not being able to rush HLT also oriented at ZK in ba this probably should be higher) just for being pretty and then "ding dong" sound but for that I need to learn Lua. Maybe will (if) implement it when I will have more time in something like v2.
Scoreboard like team done damage or something visible to everyone maybe would be cool too. Also probably in v2 (IF ever)
Some japanese announcers might be fun too since nobody understands(i hope) japanese specially some ramdom cool phrases when com blows or something

Instead of japanesse now we have some sounds from sega wwf arcade when coms explode. Since nobody sugested better ones.

Thanks CAI for testing and even some (human) who helped too.
http://springfiles.com/spring/spring-maps/wwfraw