What the fuck IS feature placer, why do I care?
Feature placer is 2 parts, the actual in game placement tool and the actual lua to place features in game.
how does it work?
It pulls any and all features in from your feature dir and will allow you to place them as in game units which immediately die and give you the feature desired. These features can then be exported as a feature file which can be loaded by the actual placer lua which will place your feature in game.
SO here is the deal, I am not working on it right now but probably will be after next gundam release.
So currently it has the following features:
() You can setup randomized spawners
() random rotation support
() cluster placement with jitter
() export feature placement file functionality
() creates features at map load meaning you can work with map options to have different features based on the map options.
currently planned additions to feature placer:
() Auto save
() load features from file
() ui for save buttons
() scale settings, being able to show only specific features in a specific scale set so you can better craft your world without having to sort through features that do not make sense next to other features.
Limitations
() feature placement in game is set to place in the same grid the player has. The mapconv tool can place in 1/2 footprint units. This is something I cannot help. Sorry.
here is a video showing some of the features available.
![Image](http://i2.ytimg.com/vi/MZqyz7woPaY/default.jpg)
Mods/games, will be refereed to as projects for simplicity's sake.
If content creators integrate it into their project you will be able to setup projects specific features(such as corpses for say ba) or neutral units in the case of gundam!
So thing is I have not really suggested anyone integrating feature placer into their project as it has been a work in progress. Before I expand feature placer further help the other content devs support project specific files I want to see what features the mappers are looking for.
Limitations on requests: Try and avoid anything that would a unit requiring cegs and weapons as these things run into issues with mod specific content and for ease of use I will not support them. It is not impossible but I feel it should be on the project specific spawner stuff.
This is not a thread to hype people up about feature placer it is one that I am trying to create a dialogue with mappers so I can see the sort of things you will need.
So what sort of functionality would you guys like to see?