View passability map while you are editing a heightmap

View passability map while you are editing a heightmap

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

View passability map while you are editing a heightmap

Post by Beherith »

There has been one feature Ive been missing from my mapping toolkit, and its the ability to view passability maps in real time while editing the map. It saves plenty of time not having to re edit the height map and compile the map in tons of passes, as well as making sure you only have to generate the texture once.

So I made a macro for my most used tool, World Machine (basic version, which is still very useful for us is available free: http://world-machine.com/basic_edition.html

You can edit the map, and see the passability on the fly, without any extras, just connect the posted macro into the final heightmap output.

Viewing of passability while editing is also available in SpringMapEdit, but I find the heightmap editing tools available there to not be powerful enough for my use.

It currently has presets done for BA slopes, but using the spreadsheet linked in the archive, you can calculate the params for any mod, with any scale map.

Green is vec passable, yellow is hover, blue is kbot, and red is all terrain only.

Heres a demo video (swf, any browser should play it by default, thanks smoth):
http://beherith.eat-peet.net/stuff/Passability.swf

Macro file (move to world machine/macros) and spreadsheet for calculating other mods included in post attachment.
Attachments
wmpassmacro.7z
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MidKnight
Posts: 2652
Joined: 10 Sep 2008, 03:11

Re: View passability map while you are editing a heightmap

Post by MidKnight »

That is really cool. If I were still making maps, I'd thank you greatly! :-)
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: View passability map while you are editing a heightmap

Post by hunterw »

uber uber uberwin :shock:

put this in the resource forum so it doesnt get lost
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: View passability map while you are editing a heightmap

Post by KaiserJ »

woah. cool stuff!

if i ever pick up world machine i'll use this for sure.
powerful enough for my use.
change settings to > 9000 to max your power levels
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Re: View passability map while you are editing a heightmap

Post by RogerN »

This feature is also available in HeightMapTweak, which can display a color-coded slope map for determining passability. The default settings are configured for BA, but you can edit the slope angles to correspond to any mod you like.
viewslope.png
Example of using HeightMapTweak to view passability.
(100.79 KiB) Downloaded 3 times
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: View passability map while you are editing a heightmap

Post by Argh »

Yeah, I've used that feature of HeightMapTweak many times, it's very handy :-)
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