Integrated Bittorrent for map downloads?
Moderator: Moderators
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- Posts: 501
- Joined: 18 May 2006, 21:19
that would probably be best, as the main time you are d/ling maps is in the battleroom... the main problem is that the main FU site will still be using its own bandwidth, but it is mostly used on map downloads, i heardsmoth wrote:Perhaps the game host/players in the battleroom can dolly out the files... the user can join a game and wait while the host/other players stream the stuff to them?
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Bittorrent isn't the most complex protocol to implement, and it would present an interesting avenue for peer map transfering (non server based maps).
The reality is, however, that it simply will not happen. We don't really have enough programmers to support BT code in the lobbies, remembering that the linux lobby isn't even finished yet (and never mind mac;)).
As for downloading from the main servers, if we really wan't to deal with bt distrobution then dedicated tracker would be more appropriate, and have people dowload the maps they wan't by hand instead. But i'm guessing that it wouldn't really be too convenient over normal downloading in the existing lobbies.
The reality is, however, that it simply will not happen. We don't really have enough programmers to support BT code in the lobbies, remembering that the linux lobby isn't even finished yet (and never mind mac;)).
As for downloading from the main servers, if we really wan't to deal with bt distrobution then dedicated tracker would be more appropriate, and have people dowload the maps they wan't by hand instead. But i'm guessing that it wouldn't really be too convenient over normal downloading in the existing lobbies.