Just be patient a solution is already found it is being worked on.FireCrack wrote:Hmm, well for the classic TA units at least all of the team texture is coloured...zwzsg wrote:The problem is not just to get an uncolored texture, but also to detect which pixel are to be teamcolored and which should stay grey metal.smoth wrote:if they used team color 3(or 2 in the array) which is a white panel. They would have a blank of color texture. although I don't know how I would code that. Every team color overlay I have done was based on an alpha layer. I am not sure what they would do to manage this.
We need a stronger red!
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You are wrong. Have a look at Arm32Dk, Arm32Lt, ArmLogoGouraud, Core32Dk, Core32Lt and CoreLogoGouraud.FireCrack wrote:Hmm, well for the classic TA units at least all of the team texture is coloured...zwzsg wrote:The problem is not just to get an uncolored texture, but also to detect which pixel are to be teamcolored and which should stay grey metal.smoth wrote:if they used team color 3(or 2 in the array) which is a white panel. They would have a blank of color texture. although I don't know how I would code that. Every team color overlay I have done was based on an alpha layer. I am not sure what they would do to manage this.
The basic thing that needs to be done, in my opinion, is to allow the "TeamColor Alpha" layer, exactly as it's set in s3o's to be set in 3dos, then someone can, using the ones from black, white, or grey as a base, create 10 new images with team colors as alpha. This will open up the option for people to use non-cavedog textures for teamcolor faces when using the 3DO format... so it's a double benefit.
In fact... why doesn't someone who is familliar with team coloring and photoshop just make these 10 images and upload them so the devs only have to support them in the code and don't have to making anything artsy themselves.
In fact... why doesn't someone who is familliar with team coloring and photoshop just make these 10 images and upload them so the devs only have to support them in the code and don't have to making anything artsy themselves.
Ah yes, frogot about them natty logos...zwzsg wrote:You are wrong. Have a look at Arm32Dk, Arm32Lt, ArmLogoGouraud, Core32Dk, Core32Lt and CoreLogoGouraud.FireCrack wrote:Hmm, well for the classic TA units at least all of the team texture is coloured...zwzsg wrote:The problem is not just to get an uncolored texture, but also to detect which pixel are to be teamcolored and which should stay grey metal.
- Forboding Angel
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Re: We need a stronger red!
Epic Thread Rez WARNING!
Pink is the Nu Red!!! FTW!!! hehehehe
Pink is the Nu Red!!! FTW!!! hehehehe