Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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abma
Spring Developer
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Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by abma »

New testing release for preparing 95.0!

mostly bugfixes:
- implement #4044: Lua-bindable normal buffer
- SpringApp: fix old bug in fullscreen&&dualscreen mode cutting window-size in half on each SDL_VIDEOEXPOSE event
(and much more)


download

changelog.txt

There were a few breaking changes since last test release, see here

See the Testing Release Wiki page for general info about how to obtain the release, and an archive of all testing releases since the last stable one.

If you find a bugs, please report to Mantis.

Please attach infolog.txt as file, if you crash!

Note: MacOSX buildslave is down atm, so no builds are available for it.
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Jools
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by Jools »

It would be nice if someone also could try and sell Spring 95 for us. Why should we use it instead of current one, is it somehow better?
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knorke
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by knorke »

Jools wrote:It would be nice if someone also could try and sell Spring 95 for us.
Image
or see changelog.txt linked in first post for details..
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Silentwings
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by Silentwings »

Awesome, we had a 2v2 test game and couldn't find any major bugs.
It would be nice if someone also could try and sell Spring 95 for us. Why should we use it instead of current one,
Tbh Jools, I think that's pretty insulting response since it offers no thanks for hard work and sounds as though you haven't even bothered to read the changelog/test to try to answer this question for yourself (and maybe you haven't).
Google_Frog
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by Google_Frog »

Jools has a decent question but it's a bit of a waste of our time to answer it. Game developers will decide which engine they want to use. The developers themselves should spend some time exploring the new engine to see if they want to use it.

Here are three big things over 91.0
  • Static builds for Linux
  • Unrealistic bumper-car physics for dealing with impassible terrain (this is good, realistic stopping on cliffs is a pain).
  • Many bugs fixed, such as the bomber attack ground bug.
@abma does this thread have any purpose for me? As in is there anything particularly important about 94.1.1-1414? I watch git to keep ZK compatible with both latest dev and 91.0 and sometimes if the engine appears to work well enough I force people into the test host. It's mostly seamless because ZKL downloads the engine automatically and we just use whatever happens to be the lastest dev engine.
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Silentwings
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by Silentwings »

It's mostly seamless because ZKL downloads the engine automatically and...
The dev versions (not the live version, yet) of SL do this too ;)
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Forboding Angel
Evolution RTS Developer
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by Forboding Angel »

Silentwings wrote:
It's mostly seamless because ZKL downloads the engine automatically and...
The dev versions (not the live version, yet) of SL do this too ;)
Downloads tab still broken?
abma
Spring Developer
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by abma »

Forboding Angel wrote:Downloads tab still broken?
where is the bug report related to it? what do you mean?

also this is a bit off-topic. if still broken please report to the springlobby bugtracker.
abma
Spring Developer
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by abma »

Google_Frog wrote:@abma does this thread have any purpose for me? As in is there anything particularly important about 94.1.1-1414? I watch git to keep ZK compatible with both latest dev and 91.0 and sometimes if the engine appears to work well enough I force people into the test host. It's mostly seamless because ZKL downloads the engine automatically and we just use whatever happens to be the lastest dev engine.
not directly, its just a recent version which should be in a releaseable state.
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smoth
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by smoth »

knorke wrote:
Jools wrote:It would be nice if someone also could try and sell Spring 95 for us.
Image
or see changelog.txt linked in first post for details..
I am still not sure the start/stop moving fix implemented is what I wanted but I am out of town trying to prep for my big cross country move. So just wanted to put that out there about the start/stop moving thing :|
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Jools
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by Jools »

knorke wrote:
Jools wrote:It would be nice if someone also could try and sell Spring 95 for us.
Image
or see changelog.txt linked in first post for details..
Actually, something like that was what I had in mind. It's a nice poster btw.
Silentwings wrote: Tbh Jools, I think that's pretty insulting response since it offers no thanks for hard work and sounds as though you haven't even bothered to read the changelog/test to try to answer this question for yourself (and maybe you haven't).
We are all part of the same community, it's also a lot of work to make the games work with new engine. I did read the changelog, but it's written from a coding point of view and is not written for end users.

I have also filed a lot of bug reports, and nobody has ever thanked me for that.
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Silentwings
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by Silentwings »

@Jools: I don't think it's fair to describe the engine changelog as 'written from a coding point of view'. I've read ~none the engine source and I find the changelog very useful, couldn't do without it really. It's not much work to update, see abmas link & see basecontent for updated gadgethandler. GF makes my point nicely with
The developers themselves should spend some time exploring the new engine to see if they want to use it.
raaar
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by raaar »

the changelogs are useful enough. But it's necessary to get the latest test version and play. That's the best way to check for "unintended features".

from some offline testing, it seems:
- torpedo bombers are still screwed, they drop the torpedo without being aligned with the target

- some air transports are failing to unload some units

- the weird "vibration" on movement projectiles, units, etc. still happens sometimes (i can live with this)

can anyone else confirm these?
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Forboding Angel
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by Forboding Angel »

raaar wrote: from some offline testing, it seems:
- torpedo bombers are still screwed, they drop the torpedo without being aligned with the target
Mod problem. Set turret = false, in the weapondef.
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Forboding Angel
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by Forboding Angel »

If someone here could help me get evo shipshape for 95 I will use this version for playing in the evo gametime thing this saturday. I got the gadget handler to stop crashing, but there are still some broken things that I need help with.
raaar
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by raaar »

Forboding Angel wrote:
raaar wrote: from some offline testing, it seems:
- torpedo bombers are still screwed, they drop the torpedo without being aligned with the target
Mod problem. Set turret = false, in the weapondef.
no that's not it, it already had turret=0;

I'm using a tdf for weapon defs. There are some junk tags from TA that i know are ignored, but it should work.

[CORAIR_TORPEDO]
{
ID=15;
name=Torpedo Launcher;
weapontype=TorpedoLauncher;
rendertype=1;
lineofsight=1;
mygravity=0.6;
turret=0;
model=weapon_Advtorpedo;
propeller=1;
range=400;
reloadtime=6;
weapontimer=15;
flighttime=3;
weaponvelocity=300;
startvelocity=150;
weaponacceleration=50;
turnrate=10000;
areaofeffect=110;
soundstart=bombrel;
soundhit=xplodep2;
tracks=1;
waterweapon=1;
tolerance=6000;
explosiongaf=h2obpboom;
explosionart=h2obpboom;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
explosiongenerator=custom:TORPEDOBLASTWRAPPER;
WaterBounce=0;
InterceptedByShieldType=1;
avoidfeature=0;
hitpower=3;
[DAMAGE]
{
default=750;
group_invincible=1;
armor_heavy=750;//#AUTO#
armor_medium=750;//#AUTO#
armor_light=750;//#AUTO#
}
}
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FLOZi
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by FLOZi »

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enetheru
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by enetheru »

Hi, first time wanting to test new version due to the forceenableintelshader etc.

infolog: http://www.pasteall.org/46876/bash
This is the result.
Image
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FLOZi
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Re: Engine Testing - 94.1.1-1414-gd4d1201 (25. Oct 2013)

Post by FLOZi »

FLOZi wrote:CTD every time;

http://paste.springfiles.com/view/029b1a5f
[10:12:11] <[S44]FLOZi> 1414 CTD's for me
[10:12:19] <[S44]FLOZi> bisecting with 1250 which worked
[10:17:31] <[S44]FLOZi> 1367-g598b9ec works, 1370-g3c9a5e7 crashes
[10:19:30] <[S44]FLOZi> Probably https://github.com/spring/spring/commit ... 73b72197b8 ?
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