Kloot, as you can see we are all ganging up on you, too force you into the neverending teaparty and drama that is spring.
So what to do? Answer: Make a Forum Post but never read the resulting discussion. Because any move is a bad move down here. I for one find the idea of a 3D RTS quite a derail from the Original TA. :D
Not everyone is a teamworker. And our reeducation camp with forced labour and brainwashing doesent seem to have the prognosed effects.
But you could write a blog like shortpost at the end of the day. Nothing like "Am I allowed to do this?" more like " I did, and you deal with it, bitches! Oh, butthurt?".
wdef[id].maxVelocity -> wdef[id].projectileSpeed
Moderator: Moderators
Re: wdef[id].maxVelocity -> wdef[id].projectileSpeed
Sorry I should have been more clear - engine maintainability (for engine devs) vs. transparency of use (for content devs) i.e. So that game devs don't have to worry about multiplying/dividing by game frames here and there etc.Those are not orthogonal concepts. More transparency (in the form of less duplication, etc.) also makes code easier to maintain, which is a _huge_ problem in Spring. A problem that apparently only I am seeing.
Generally speaking I am absolutely in favour of all the Spring re-factoring and clean-up work (toairweapon springs to mind as just one recent example) but I do also believe that some convenience fields at least are worthy of discussion.
Of course this may come across as pure arrogant self-interest.