LolTargeting
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
LolTargeting
Look guys, it's about time something was done about this. The sillyness that is spring targeting is to the point of causing real problems. With the lack of suggesting anything better, I suggest adding a tag allowing us to specify aimpoints in the model.
I'm sure there is a better way, but please devs, give us some sort of alternative.
Edit: in case anyone missed the memo, the default behavior would only be overridden if the tag existed.
Edit2: I guess what I am asking for is per-piece targetting
Last edited by Forboding Angel on 31 Jan 2012, 23:22, edited 2 times in total.
Re: LolTargeting
units target unit center (set in upspring)a tag allowing us to specify aimpoints in the model.
if you move it down, it should fix at least this model.
Maybe there are models where it does not work but this isnt one I think.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: LolTargeting
Yeah, flozi pointed out the same thing and it works perfectly, but I think it's time to start discussing this, don't you?
Re: LolTargeting
I suggest adding a tag
Code: Select all
modelCenterOffset = udTable.GetFloat3("modelCenterOffset", ZeroVector);
Re: LolTargeting
Quick post before I go to bed, I seem to recall trying that tag recently and it not working. I'll take a look again when I can.
edit: Seems to be working correctly
edit: Seems to be working correctly
Last edited by FLOZi on 01 Feb 2012, 18:03, edited 1 time in total.
Re: LolTargeting
even if it did work, many things calculate based on hitsphere.. so just moving the sphere can undesired ramifications.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: LolTargeting
I suggest you reevaluate your reevaluationKloot wrote:I suggest adding a tagI suggest you reevaluate your suggestion.Code: Select all
modelCenterOffset = udTable.GetFloat3("modelCenterOffset", ZeroVector);
But as smoth said, bad side effects.
Re: LolTargeting
Icons, Line Of Fire, explosion radius
off the top of my head.
off the top of my head.
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- Moderator
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Re: LolTargeting
A tag for Forb's problem would be great. It is already possible to do in upspring.
Here is the line of fire problem:
LLT on the left is allied to the factory in the middle. It cannot shoot the LLT on the right because the avoid friendly check uses the hitsphere.
Here is the line of fire problem:
LLT on the left is allied to the factory in the middle. It cannot shoot the LLT on the right because the avoid friendly check uses the hitsphere.