View topic - Stereoscopy for Spring (3D)



All times are UTC + 1 hour


Post new topic Reply to topic  [ 9 posts ] 
Author Message
PostPosted: 23 Sep 2011, 18:23 
User avatar

Joined: 30 Apr 2009, 20:11
I want to try to make stereoscopy (3D) for SpringRTS, I work with 3D for Unity3D based software, and probably can I export the changes inside SpringRTS engine (I'm worried about MT), but before I wish like to know if was another attempt to do it, I have searched inside forums and found nothing.

If someone know some discussion about that, let me know before start coding.

[DoR]MelKor


Top
 Offline Profile  
 
PostPosted: 23 Sep 2011, 18:30 
Zero-K Developer
User avatar

Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
It's been done. Kloot will tell you so in 3... 2... 1...


Last edited by MidKnight on 23 Sep 2011, 18:35, edited 1 time in total.

Top
 Offline Profile  
 
PostPosted: 23 Sep 2011, 18:30 
Spring Developer

Joined: 08 Oct 2006, 15:58
viewtopic.php?f=1&t=19995


Top
 Offline Profile  
 
PostPosted: 23 Sep 2011, 18:54 
User avatar

Joined: 30 Apr 2009, 20:11
lol, ok, I'll search better next time, ty.

[DoR]MelKor


Top
 Offline Profile  
 
PostPosted: 26 Sep 2011, 11:00 
User avatar

Joined: 28 Jul 2008, 05:51
Location: Australia
i always thought you could do that sort of thing in the graphics driver. Even the ancient 3DFX card supported VR helmets and such out of the box and I'm sure I've heard nvidia going on about it in the past. Does it really need support at the application level?


Top
 Offline Profile  
 
PostPosted: 26 Sep 2011, 13:12 
AI Coder
User avatar

Joined: 14 Sep 2004, 10:32
Location: Cookieland
No but it helps


Top
 Offline Profile  
 
PostPosted: 01 Oct 2011, 07:42 
Cursed Zero-K Developer
User avatar

Joined: 07 Nov 2007, 21:48
Location: Horse
My widget is not a perfect solution. This should be implemented on the engine level. I've wanted to do so for a long time but I would need help.


Top
 Offline Profile  
 
PostPosted: 28 Nov 2011, 12:34 
User avatar

Joined: 30 Apr 2009, 20:11
CarRepairer wrote:
My widget is not a perfect solution. This should be implemented on the engine level. I've wanted to do so for a long time but I would need help.


I wish like to help if you want too, contact me at jpcordovae@gmail.com

JP


Top
 Offline Profile  
 
PostPosted: 19 Dec 2011, 11:43 
User avatar

Joined: 07 Feb 2005, 21:30
Location: Cheese factory
Now all we need is the pricey 3D equipment.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.