I would like to write a lobby client. Is there any documentation how to do that? How to connect to servers, enumerate users, enumerate the installed maps, etc
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Write it for use with only one game. That way, individual games can have a lobby customized for that game, instead of yet another one size fits all non-solution.
Write it for use with only one game. That way, individual games can have a lobby customized for that game, instead of yet another one size fits all non-solution.
QtLobby is a great lobby, but lacks many of the more exotic features. It is in a somewhat working condition already, and since no one is currently developing it, you would be free to change it as you like.
QtLobby is a great lobby, but lacks many of the more exotic features. It is in a somewhat working condition already, and since no one is currently developing it, you would be free to change it as you like.
+1 to QtLobby!
If someone makes it compile though, that would be a great start. I get this since qt > 4.5:
CMakeFiles/qtlobby.dir/MapRendererWidget.cpp.o: In function `MapRendererWidget::resizeGL(int, int)': MapRendererWidget.cpp:(.text+0x27c4): undefined reference to `gluPerspective' collect2: ld returned 1 exit status make[2]: *** [src/qtlobby] Error 1 make[1]: *** [src/CMakeFiles/qtlobby.dir/all] Error 2 make: *** [all] Error 2
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