View topic - why is the default mouse camera control inverted?



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PostPosted: 21 Aug 2011, 14:06 
Content Developer
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Joined: 13 Jan 2005, 00:46
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Seriously why?


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PostPosted: 21 Aug 2011, 18:43 
Spring Developer

Joined: 31 May 2009, 23:08
what is inverted?

mouse wheel up = move camera up
mouse wheel down = move camera down


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PostPosted: 21 Aug 2011, 19:02 
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fps cam,
middle click,

move forward mouse, looks down.
move back mouse, looks up.

inverted.

springsettings.exe.. inverted(checked in)

inverted is default.


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PostPosted: 21 Aug 2011, 19:43 
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i think that is springsettings default, not springs default.
Tobi wrote a new config system for the engine. one effect of that is, that only config values that differ from the default are written to the config file. i guess springsettings was not yet adjusted to that.

what i think does happen:
so when you use springsettings, and you have InvertMouse on its default value (false in the engine), the engine will not have written it to the config file, and springsettings thinks it is missing, and uses its own default, which is true:
https://github.com/springlobby/springlo ... nts.h#L389

if i am right, it means springsettings needs some adjustments, most likely.


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PostPosted: 21 Aug 2011, 19:52 
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ah, ok. do let me know when you update that. For now I am rolling back to to the old engine, several tags are turned off and much of my work is graphical so I need to have all my settings.


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PostPosted: 22 Aug 2011, 17:00 
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koshi did invert that particular default in springsettings:
https://github.com/springlobby/springlo ... ce6b8f3ecb

so this particular issue should not be a problem anymore with the next SL release.

spring now supports a new command line switch --list-config-vars,
which outputs key, default-value and type of all possible config entries.
This may be used by tools like springsettings in the future.


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PostPosted: 26 Aug 2011, 23:33 

Joined: 05 Mar 2010, 12:31
Also the mouse wheel zoom was inverted when I first played spring. I don't know if that default was fixed yet either.


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PostPosted: 27 Aug 2011, 02:04 
Evolution RTS Developer
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Location: Raegquitting Spring on 04/24/12
Smoth, what you and I consider "Normal" is actually inverted compared to most rts games. So, that said, imo it would be best to stick to common convention.


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PostPosted: 27 Aug 2011, 08:51 
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koshi changed the springsettings default for that value to be the same as the spring internal one, so it is fixed (in smoths understanding).


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PostPosted: 27 Aug 2011, 13:05 
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Forb has a point. It's most frustrating having supreme commander and other games and then going to spring and have to deal with it.

Sure I can flip a switch in settings, but I shouldn't have to if I want standard RTS behaviour.


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PostPosted: 27 Aug 2011, 14:33 
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other rts games do not use a fps cam. If I install groundcontrol which does have one, I am pretty damn certain it does not use inverted or flightsim style controls forb/af.


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PostPosted: 27 Aug 2011, 15:30 
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Then in that case the setting should either not affect FPS or be separated out with a brand new default value.


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PostPosted: 29 Aug 2011, 03:53 
Evolution RTS Developer
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Location: Raegquitting Spring on 04/24/12
AF wrote:
Then in that case the setting should either not affect FPS or be separated out with a brand new default value.


^^ this.


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