i think that is springsettings default, not springs default. Tobi wrote a new config system for the engine. one effect of that is, that only config values that differ from the default are written to the config file. i guess springsettings was not yet adjusted to that.
what i think does happen: so when you use springsettings, and you have InvertMouse on its default value (false in the engine), the engine will not have written it to the config file, and springsettings thinks it is missing, and uses its own default, which is true: https://github.com/springlobby/springlo ... nts.h#L389
if i am right, it means springsettings needs some adjustments, most likely.
ah, ok. do let me know when you update that. For now I am rolling back to to the old engine, several tags are turned off and much of my work is graphical so I need to have all my settings.
so this particular issue should not be a problem anymore with the next SL release.
spring now supports a new command line switch --list-config-vars, which outputs key, default-value and type of all possible config entries. This may be used by tools like springsettings in the future.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
Smoth, what you and I consider "Normal" is actually inverted compared to most rts games. So, that said, imo it would be best to stick to common convention.
other rts games do not use a fps cam. If I install groundcontrol which does have one, I am pretty damn certain it does not use inverted or flightsim style controls forb/af.
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