I would guess that the amount of changes (since 91.0) makes this nearly impossible and bisection would be the only way. But, on a related note, I would be interested to see an updated version of http://springrts.com/phpbb/download/file.php?id=7567 for an intense 98.0 game. I would make one myself but my self-compiled Spring seems not suitable for profiling.GoogleFrog wrote:How would I point out which parts are slower? Give me a detailed method for doing so and I will do that.
This thread is now off-topic since 98.0 exists