View topic - Host becomes separated from clients in game room



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PostPosted: 27 Apr 2005, 22:38 
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Joined: 31 Mar 2005, 19:27
Ok, i've seen this happen in a number of game rooms with different hosts.

Sometimes, when you're in the game room, the host will be unable to communicate with the clients. All clients can chat with each other, and the host can see the clients' chat, but the clients do not recieve messages sent by the host.

When the host starts the game, the clients do not start.

It basically seems that the clients do not recieve any information from the host.

I can't really give you more information than that, as it doesn't crash per se. It kind of has to be experienced.

Quote:
Vehementi: zwzsg, you couldn't see my text ;/
Webbie: haha
Webbie: same thing again, right?
zwzsg: No, you have not talked in your battleroom
Vehementi: yes I have
Vehementi: you could not see my text
Vehementi: what part of that are you having trouble understanding


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PostPosted: 27 Apr 2005, 23:59 
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Joined: 19 Jan 2005, 03:37
Location: New Hampshire USA
K-Man, you are saying if you are using nat and a linksys device
it wouldn't work? Is that what you are saying ..

I've played afew games ... an I have all my pcs using nat. I'm behind a
firewall with a 8 port switch. I have a standalone firwall solution.


Can you expand on this issue?


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PostPosted: 28 Apr 2005, 04:52 

Joined: 25 Feb 2005, 03:21
Location: Czech Republic
i host games fine with NAT ...

1. define external IP in File>Config
2. forward port You use for hosting server to internal IP


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PostPosted: 28 Apr 2005, 05:00 
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Joined: 31 Mar 2005, 19:27
I've been trawling the forums to try and find the two ports associated with Spring, but I can't seem to find them any more, and I want to make sure that the two I have forwarded are right. :shock:

Obviously I can check the default one set when you host a game, but the one for the lobby...

Edit: Silly me, they got moved to a sticky right at the top of this forum!


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PostPosted: 28 Apr 2005, 10:58 

Joined: 02 Nov 2004, 22:43
Location: Liverpool
also, http://www.sysinternals.com < tcpview is great :)


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PostPosted: 28 Apr 2005, 16:12 

Joined: 26 Aug 2004, 07:11
Location: Virginia Tech
hmm... ill look into it


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PostPosted: 28 Apr 2005, 18:47 
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Joined: 25 Jan 2005, 21:00
Location: Sweden
Webbie wrote:
Ok, i've seen this happen in a number of game rooms with different hosts.

Sometimes, when you're in the game room, the host will be unable to communicate with the clients. All clients can chat with each other, and the host can see the clients' chat, but the clients do not recieve messages sent by the host.

When the host starts the game, the clients do not start.

It basically seems that the clients do not recieve any information from the host.

I can't really give you more information than that, as it doesn't crash per se. It kind of has to be experienced.

Quote:
Vehementi: zwzsg, you couldn't see my text ;/
Webbie: haha
Webbie: same thing again, right?
zwzsg: No, you have not talked in your battleroom
Vehementi: yes I have
Vehementi: you could not see my text
Vehementi: what part of that are you having trouble understanding



Is there a way to work around this?


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