I find that LUPS distortion shaders recently use the previous framebuffer as a distortion source, making the effect noticably lag (looks like vsync off tearing) behind visually when frame rates are low. This is especially true when moving the camera.
Has anyone found a driver version that doesnt do this? Or is this a spring bug?
Im on windows with an 8800GT, and use driver version 297 from 04.03.2012.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring since 04/24/12
Dunno the driver version, I'm not at that computer atm, but the card is an evga GTS450 SC (clocked down to 782 which is the factory stock clock for the original 450's because evga sucks giant horse dong and created a card that shits the bed when run using factory overclock settings).
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