0.85 graphic bug & crash on Zero-K & Cursed

0.85 graphic bug & crash on Zero-K & Cursed

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Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

0.85 graphic bug & crash on Zero-K & Cursed

Post by Bosque »

Got the new 0.85 mac build, and it runs and BA 7.63 works. Does have a new bug though, there's some weird directional smearing. See screenshots attached to post.

Also as in previous versions, when trying to play some games (Zero-K & Cursed for example) they load, run for about 3 seconds, and then spring crashes. Infolog is at http://pastebin.com/HPvMgT8L

Ideas on how to fix would be great... Thanks!
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Screen shot 2012-01-18 at 8.27.35 AM.png
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Screen shot 2012-01-18 at 8.27.22 AM.png
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Screen shot 2012-01-18 at 8.27.12 AM.png
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danil_kalina
Posts: 505
Joined: 08 Feb 2010, 22:21

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by danil_kalina »

Map rendering by rectangles
OS: Mac OS X 10.6
Game: Balanced Annihilation

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zoggop
Posts: 289
Joined: 07 Sep 2010, 18:47

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by zoggop »

Ah yes, the grass bug I get on my (older) Macbook: http://springrts.com/phpbb/viewtopic.ph ... 4&start=20
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by Bosque »

Turning off grass made the graphic oops go away, but Cursed and Zero-K still crash (as always for me) within 5 seconds of the game starting.

As another fun bit, since upgrading to 0.85 PA now does not spawn a commander and is unplayable.

I'd sure love to play something besides BA.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by abma »

can you add an infolog.txt with a crash/stacktrace please?
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by Bosque »

The infolog is attached to the start of the thread (the pastebin link). Not sure how to get you a stacktrace?
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by abma »

Bosque wrote:The infolog is attached to the start of the thread (the pastebin link). Not sure how to get you a stacktrace?
each time spring is started infolog.txt gets overwritten. http://pastebin.com/HPvMgT8L looks like it didn't crash, or the file is cut off?

when you start spring from console, does it show the line:

"Spring 85.0 has crashed..." ?

(this line should be in infolog.txt, too...)
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by Bosque »

I don't know what to say other than that is the infolog from the crash, and it is the entire file, un-truncated.

For grins here's another one running spring from the console. http://pastebin.com/gVxmVTbd
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by abma »

Bosque wrote:I don't know what to say other than that is the infolog from the crash, and it is the entire file, un-truncated.

For grins here's another one running spring from the console. http://pastebin.com/gVxmVTbd
this helps a bit:

Code: Select all

Illegal instruction
that wasn't in infolog.txt. i'm unsure why this error happens, searching for that it seems that either you are running a G3? or the stack is full?

i've currently no idea how to fix that.
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by Bosque »

Hmmm, nope not a G3, it's a late 2011 Macbook pro, 2.3 Ghz i5, 4GB RAM, Intel HD 3000 GPU, running 10.6.8.

I do have a lot of graphics options turned off because the intel card just doesn't support them. Whatever it is it's something that Zero-K and Cursed do that BA doesn't?
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by abma »

you can try to disable luashaders if its not already disabled... and try to disable other gfx related settings...


zero-k / cursed afaik heavily use lua-shaders / lua-code...
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by Bosque »

Lua Shaders is disabled, still does the same thing. Any other ideas?
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by jK »

ZK needs much more videoram
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by Bosque »

More than the 384 megabytes that I have?

Maybe I'm just old, but that seems like an absurd amount to me.
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by KingRaptor »

If VRAM is the problem try texture compression in SpringSettings if you haven't already.
Bosque
Posts: 36
Joined: 29 Oct 2011, 06:40

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by Bosque »

Tried that, no change. Thanks though.
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danil_kalina
Posts: 505
Joined: 08 Feb 2010, 22:21

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by danil_kalina »

Rectangles

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: 0.85 graphic bug & crash on Zero-K & Cursed

Post by Forboding Angel »

Bosque wrote:More than the 384 megabytes that I have?

Maybe I'm just old, but that seems like an absurd amount to me.
384 Mb of vram is nothing. Also, integrated graphics, isn't (In other words, "Integrated Graphics" is an oxymoron (obviously there are a couple of exceptions, but yours is probably not one of them).
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