0.85 graphic bug & crash on Zero-K & Cursed
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0.85 graphic bug & crash on Zero-K & Cursed
Got the new 0.85 mac build, and it runs and BA 7.63 works. Does have a new bug though, there's some weird directional smearing. See screenshots attached to post.
Also as in previous versions, when trying to play some games (Zero-K & Cursed for example) they load, run for about 3 seconds, and then spring crashes. Infolog is at http://pastebin.com/HPvMgT8L
Ideas on how to fix would be great... Thanks!
Also as in previous versions, when trying to play some games (Zero-K & Cursed for example) they load, run for about 3 seconds, and then spring crashes. Infolog is at http://pastebin.com/HPvMgT8L
Ideas on how to fix would be great... Thanks!
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- danil_kalina
- Posts: 505
- Joined: 08 Feb 2010, 22:21
Re: 0.85 graphic bug & crash on Zero-K & Cursed
Map rendering by rectangles
OS: Mac OS X 10.6
Game: Balanced Annihilation
OS: Mac OS X 10.6
Game: Balanced Annihilation
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Re: 0.85 graphic bug & crash on Zero-K & Cursed
Ah yes, the grass bug I get on my (older) Macbook: http://springrts.com/phpbb/viewtopic.ph ... 4&start=20
Re: 0.85 graphic bug & crash on Zero-K & Cursed
Turning off grass made the graphic oops go away, but Cursed and Zero-K still crash (as always for me) within 5 seconds of the game starting.
As another fun bit, since upgrading to 0.85 PA now does not spawn a commander and is unplayable.
I'd sure love to play something besides BA.
As another fun bit, since upgrading to 0.85 PA now does not spawn a commander and is unplayable.
I'd sure love to play something besides BA.
Re: 0.85 graphic bug & crash on Zero-K & Cursed
can you add an infolog.txt with a crash/stacktrace please?
Re: 0.85 graphic bug & crash on Zero-K & Cursed
The infolog is attached to the start of the thread (the pastebin link). Not sure how to get you a stacktrace?
Re: 0.85 graphic bug & crash on Zero-K & Cursed
each time spring is started infolog.txt gets overwritten. http://pastebin.com/HPvMgT8L looks like it didn't crash, or the file is cut off?Bosque wrote:The infolog is attached to the start of the thread (the pastebin link). Not sure how to get you a stacktrace?
when you start spring from console, does it show the line:
"Spring 85.0 has crashed..." ?
(this line should be in infolog.txt, too...)
Re: 0.85 graphic bug & crash on Zero-K & Cursed
I don't know what to say other than that is the infolog from the crash, and it is the entire file, un-truncated.
For grins here's another one running spring from the console. http://pastebin.com/gVxmVTbd
For grins here's another one running spring from the console. http://pastebin.com/gVxmVTbd
Re: 0.85 graphic bug & crash on Zero-K & Cursed
this helps a bit:Bosque wrote:I don't know what to say other than that is the infolog from the crash, and it is the entire file, un-truncated.
For grins here's another one running spring from the console. http://pastebin.com/gVxmVTbd
Code: Select all
Illegal instruction
i've currently no idea how to fix that.
Re: 0.85 graphic bug & crash on Zero-K & Cursed
Hmmm, nope not a G3, it's a late 2011 Macbook pro, 2.3 Ghz i5, 4GB RAM, Intel HD 3000 GPU, running 10.6.8.
I do have a lot of graphics options turned off because the intel card just doesn't support them. Whatever it is it's something that Zero-K and Cursed do that BA doesn't?
I do have a lot of graphics options turned off because the intel card just doesn't support them. Whatever it is it's something that Zero-K and Cursed do that BA doesn't?
Re: 0.85 graphic bug & crash on Zero-K & Cursed
you can try to disable luashaders if its not already disabled... and try to disable other gfx related settings...
zero-k / cursed afaik heavily use lua-shaders / lua-code...
zero-k / cursed afaik heavily use lua-shaders / lua-code...
Re: 0.85 graphic bug & crash on Zero-K & Cursed
Lua Shaders is disabled, still does the same thing. Any other ideas?
Re: 0.85 graphic bug & crash on Zero-K & Cursed
ZK needs much more videoram
Re: 0.85 graphic bug & crash on Zero-K & Cursed
More than the 384 megabytes that I have?
Maybe I'm just old, but that seems like an absurd amount to me.
Maybe I'm just old, but that seems like an absurd amount to me.
- KingRaptor
- Zero-K Developer
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- Joined: 14 Mar 2007, 03:44
Re: 0.85 graphic bug & crash on Zero-K & Cursed
If VRAM is the problem try texture compression in SpringSettings if you haven't already.
Re: 0.85 graphic bug & crash on Zero-K & Cursed
Tried that, no change. Thanks though.
- danil_kalina
- Posts: 505
- Joined: 08 Feb 2010, 22:21
Re: 0.85 graphic bug & crash on Zero-K & Cursed
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: 0.85 graphic bug & crash on Zero-K & Cursed
384 Mb of vram is nothing. Also, integrated graphics, isn't (In other words, "Integrated Graphics" is an oxymoron (obviously there are a couple of exceptions, but yours is probably not one of them).Bosque wrote:More than the 384 megabytes that I have?
Maybe I'm just old, but that seems like an absurd amount to me.