version 84.0 & 85.0 FAQ
Moderator: Moderators
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
version 84.0 & 85.0 FAQ
Spring crashes at start:
launch spring manually, go to edit settings, and set LoadingMT = 0
Refreshing map/game list in Springlobby does not work. Still unsynced after downloading.
Bug: http://projects.springlobby.info/issues/1641
Restart the lobby and list will be refreshed. If you are sure that you have downloaded the map, you can forcestart the match despite being shown as "unsynced"
Constant struttering under linux (pulseaudio & EAX):
open "/etc/openal/alsoft.conf", replace "#excludefx =" with "excludefx = eaxreverb"
Bad performance ingame:
if you're using IceUI widget, turn it off
try "/dynamicsun" and "/advmapshading"
The terrain is blocky / unwatchable:
send "/set AdvMapShading 0" and restart spring
the camera is slow, and ignores scroll speed:
default camera has changed, to set back the original, send /set CamMode 2 and restart spring
people in my host cannot reconnect, or join midgame, or timeout kick is broken:
delete the lines in ~/.springrc or springsettings.cfg that start with:
ReconnectTimeout
NetworkTimeout
InitialNetworkTimeout
LinkBandwith
My D-Gun hotkey doesn't work anymore:
the command has been renamed to manualfire, if you use the default command, it has been renamed automatically, if you binded dgun to another key, rename the command to manualfire
F3 hotkey is broken
spring bug, nothing can be done at the moment
Using camera hotkeys also switches map visualization
you can fix by editing uikeys.txt, removing the Any+ prefix in the offending Fn keybindings
I don't get warning sounds anymore for units being attacked
it used to be an hardcoded engine functionality, it has been removed, a widget has to be written to replace it
Replays are not saved/replay list in springlobby or TASCclient is emptyPlayed games are still recorded. How to watch them see here: http://springrts.com/wiki/Spring_Replays
--------------
-------------- Spring 85.0--------------
--------------
unit grouping via number keys does not work:
http://springrts.com/phpbb/viewtopic.php?f=11&t=27358
units bounce around in hiliarious ways:
known problem, wait for engine and game devs to fix it.
BA7.60-specific problems:
All the problems below can be fixed by upgrading to latest version of BA
I resigned and the game continues to go:
the mod needs to update the game end gadget
I cannot see start boxes or positions:
Spring doesn't ship anymore with any widget activated by default
copy the widgets from the example folder into LuaUI\Widgets
Nanos don't work automatically:
see above
antinukes & nukes don't stockpile automatically:
see above
post others problems with BA in the BA forum
launch spring manually, go to edit settings, and set LoadingMT = 0
Refreshing map/game list in Springlobby does not work. Still unsynced after downloading.
Bug: http://projects.springlobby.info/issues/1641
Restart the lobby and list will be refreshed. If you are sure that you have downloaded the map, you can forcestart the match despite being shown as "unsynced"
Constant struttering under linux (pulseaudio & EAX):
open "/etc/openal/alsoft.conf", replace "#excludefx =" with "excludefx = eaxreverb"
Bad performance ingame:
if you're using IceUI widget, turn it off
try "/dynamicsun" and "/advmapshading"
The terrain is blocky / unwatchable:
send "/set AdvMapShading 0" and restart spring
the camera is slow, and ignores scroll speed:
default camera has changed, to set back the original, send /set CamMode 2 and restart spring
people in my host cannot reconnect, or join midgame, or timeout kick is broken:
delete the lines in ~/.springrc or springsettings.cfg that start with:
ReconnectTimeout
NetworkTimeout
InitialNetworkTimeout
LinkBandwith
My D-Gun hotkey doesn't work anymore:
the command has been renamed to manualfire, if you use the default command, it has been renamed automatically, if you binded dgun to another key, rename the command to manualfire
F3 hotkey is broken
spring bug, nothing can be done at the moment
Using camera hotkeys also switches map visualization
you can fix by editing uikeys.txt, removing the Any+ prefix in the offending Fn keybindings
I don't get warning sounds anymore for units being attacked
it used to be an hardcoded engine functionality, it has been removed, a widget has to be written to replace it
Replays are not saved/replay list in springlobby or TASCclient is emptyPlayed games are still recorded. How to watch them see here: http://springrts.com/wiki/Spring_Replays
--------------
-------------- Spring 85.0--------------
--------------
unit grouping via number keys does not work:
http://springrts.com/phpbb/viewtopic.php?f=11&t=27358
units bounce around in hiliarious ways:
known problem, wait for engine and game devs to fix it.
BA7.60-specific problems:
All the problems below can be fixed by upgrading to latest version of BA
I resigned and the game continues to go:
the mod needs to update the game end gadget
I cannot see start boxes or positions:
Spring doesn't ship anymore with any widget activated by default
copy the widgets from the example folder into LuaUI\Widgets
Nanos don't work automatically:
see above
antinukes & nukes don't stockpile automatically:
see above
post others problems with BA in the BA forum
Last edited by knorke on 11 Apr 2013, 20:47, edited 9 times in total.
Reason: unsticked
Reason: unsticked
- FabriceFABS
- Posts: 354
- Joined: 28 Jul 2010, 16:20
Re: version 84.0 FAQ
Hi,
BA 7.60 ?
Update to BA 7.61 could solve the pb, not sure. If not, I will give luaui link to correct it.
http://springfiles.com/spring/games/bal ... lation-761
BA 7.60 ?
Update to BA 7.61 could solve the pb, not sure. If not, I will give luaui link to correct it.
http://springfiles.com/spring/games/bal ... lation-761
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: version 84.0 FAQ
updated the FAQ accordingly
Re: version 84.0 FAQ
good idea with the thread.
edited a bit and made sticky for 1 week.
but ctrl+ f1/f2/f3/f4 can also change camera mode just as good.
edited a bit and made sticky for 1 week.
does nothing for me./set CamMode 2
but ctrl+ f1/f2/f3/f4 can also change camera mode just as good.
- marciolino
- Posts: 268
- Joined: 06 Sep 2010, 22:59
Re: version 84.0 FAQ
Reporting. I did find 2 problems:
1. Spring-multithread make my units to be invisible (it could be a awesome but it is only invisible to me :))
I solved by using spring (singlethread)
2. The widget auto-reclaim-assist_heal_assist was making me crash in the exactly moment my lab starts production, so i removed it.
1. Spring-multithread make my units to be invisible (it could be a awesome but it is only invisible to me :))
I solved by using spring (singlethread)
2. The widget auto-reclaim-assist_heal_assist was making me crash in the exactly moment my lab starts production, so i removed it.
- marciolino
- Posts: 268
- Joined: 06 Sep 2010, 22:59
Re: version 84.0 FAQ
In fact my spring is still crashing I dont know why, the game starts normally but after sometime ingame and everything working fine I get a crash. This is my infolog:
http://www.marciomarim.com/pastebin/infolog2.txt
http://www.marciomarim.com/pastebin/infolog2.txt
Re: version 84.0 FAQ
please make a new thread for that.marciolino wrote:In fact my spring is still crashing I dont know why
So that this thread will only have tried and working solutions.
Re: version 84.0 FAQ
Springsettings adjusting scrollspeed and then save will not save the scrollspeed unless you defocus the scrollspeed editing inputbox first before saving.
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: version 84.0 FAQ
You forgot to try "/dynamicsun" in response to a lot of CPU usage.
Re: version 84.0 FAQ
if spring crashes afters some time in midgame:
disabling ice-ui maybe maybe helps ( http://springrts.com/mantis/view.php?id=2763 )
if it crashes at startup:
setting LoadingMT = 0 maybe helps
disabling ice-ui maybe maybe helps ( http://springrts.com/mantis/view.php?id=2763 )
if it crashes at startup:
setting LoadingMT = 0 maybe helps
Re: version 84.0 FAQ
Good idea with the thread. Moving some stuff here:
* I noticed that that uikeys.txt and selectkeys.txt needs to be rewritten after upgrade (better back them up before upgrading).
* In UnitDefs, the tag "isTransporter" has ceased working. I needed to update one of of my widgets called keyfix to reflect that change.
* Instead of manually disabling advmapshading each time the game starts, put the following line in springsettings.cfg:
* If you have a multi-core CPU, don't forget to set the processor affinity to a single core after each time you upgrade spring. It's done by downloading the ImageCFG program to your spring folder (or system32). Then, open a command line window and cd to your spring folder and issue the following command:
This will make spring.exe run on just one core (which is better for it).
* I noticed that that uikeys.txt and selectkeys.txt needs to be rewritten after upgrade (better back them up before upgrading).
* In UnitDefs, the tag "isTransporter" has ceased working. I needed to update one of of my widgets called keyfix to reflect that change.
* Instead of manually disabling advmapshading each time the game starts, put the following line in springsettings.cfg:
Code: Select all
AdvMapShading = 0
Code: Select all
imagecfg -a 0x01 spring.exe
Re: version 84.0 FAQ
That alone is a very welcome addition to new spring. Some stupid scout attacking my windfarms used to drive me crazy for spamming warning sounds. I hope we can make this work much better in the future.BrainDamage wrote: I don't get warning sounds anymore for units being attacked
it used to be an hardcoded engine functionality, it has been removed, a widget has to be written to replace it
Re: version 84.0 FAQ
Sounds are bad with Ubuntu & ALSA.
Run alsoft-conf and disable EAX reverb on effects tab.
Run alsoft-conf and disable EAX reverb on effects tab.
-
- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: version 84.0 FAQ
Good add, that one is important.
Here are generic linux instructions for changing without installing alsoft-conf:
open "/etc/openal/alsoft.conf"
replace
with
Here are generic linux instructions for changing without installing alsoft-conf:
open "/etc/openal/alsoft.conf"
replace
Code: Select all
#excludefx =
Code: Select all
excludefx = eaxreverb
Re: version 84.0 FAQ
it's not "Ubuntu & ALSA", it's "PulseAudio & EAX"!
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: version 84.0 FAQ
Well it actually does not. So is this issue being looked into.if it crashes at startup:
setting LoadingMT = 0 maybe helps
I don't mean to be a pest, but for those who can't play .84 is a major pain. I'd love to be rejoicing on those other features if I could even experience them. I posted several logs on the thread that addresses this and didn't seem to get any kind of acknowledgement.
Re: version 84.0 FAQ
There seems to be a bug with the uikeys.txt file too. Although I have added the line:
sometimes when pressing C I am put into fps mode. Not every time though, so I think it's a bug.
This was fixed by adding the following line to uikeys.txt:
Code: Select all
unbind Any+c controlunit
This was fixed by adding the following line to uikeys.txt:
Code: Select all
unbind c controlunit
Last edited by Jools on 29 Nov 2011, 00:31, edited 1 time in total.
Re: version 84.0 FAQ
Spring 84.0 seems to crashe/hang on many intel-gfx...
Re: version 84.0 FAQ
Man thanks a lot. This shots two birds with one stone fixes bad performance and sound issues too.luckywaldo7 wrote:Good add, that one is important.
Here are generic linux instructions for changing without installing alsoft-conf:
open "/etc/openal/alsoft.conf"
replacewithCode: Select all
#excludefx =
Code: Select all
excludefx = eaxreverb