Spring crashes at start: launch spring manually, go to edit settings, and set LoadingMT = 0
Refreshing map/game list in Springlobby does not work. Still unsynced after downloading. Bug: http://projects.springlobby.info/issues/1641 Restart the lobby and list will be refreshed. If you are sure that you have downloaded the map, you can forcestart the match despite being shown as "unsynced"
Constant struttering under linux (pulseaudio & EAX): open "/etc/openal/alsoft.conf", replace "#excludefx =" with "excludefx = eaxreverb"
Bad performance ingame: if you're using IceUI widget, turn it off try "/dynamicsun" and "/advmapshading"
The terrain is blocky / unwatchable: send "/set AdvMapShading 0" and restart spring
the camera is slow, and ignores scroll speed: default camera has changed, to set back the original, send /set CamMode 2 and restart spring
people in my host cannot reconnect, or join midgame, or timeout kick is broken: delete the lines in ~/.springrc or springsettings.cfg that start with: ReconnectTimeout NetworkTimeout InitialNetworkTimeout LinkBandwith
My D-Gun hotkey doesn't work anymore: the command has been renamed to manualfire, if you use the default command, it has been renamed automatically, if you binded dgun to another key, rename the command to manualfire
F3 hotkey is broken spring bug, nothing can be done at the moment
Using camera hotkeys also switches map visualization you can fix by editing uikeys.txt, removing the Any+ prefix in the offending Fn keybindings
I don't get warning sounds anymore for units being attacked it used to be an hardcoded engine functionality, it has been removed, a widget has to be written to replace it
Replays are not saved/replay list in springlobby or TASCclient is emptyPlayed games are still recorded. How to watch them see here: http://springrts.com/wiki/Spring_Replays
-------------- -------------- Spring 85.0-------------- --------------
I resigned and the game continues to go: the mod needs to update the game end gadget
I cannot see start boxes or positions: Spring doesn't ship anymore with any widget activated by default copy the widgets from the example folder into LuaUI\Widgets
Nanos don't work automatically: see above
antinukes & nukes don't stockpile automatically: see above
In fact my spring is still crashing I dont know why, the game starts normally but after sometime ingame and everything working fine I get a crash. This is my infolog:
Springsettings adjusting scrollspeed and then save will not save the scrollspeed unless you defocus the scrollspeed editing inputbox first before saving.
Good idea with the thread. Moving some stuff here:
* I noticed that that uikeys.txt and selectkeys.txt needs to be rewritten after upgrade (better back them up before upgrading).
* In UnitDefs, the tag "isTransporter" has ceased working. I needed to update one of of my widgets called keyfix to reflect that change.
* Instead of manually disabling advmapshading each time the game starts, put the following line in springsettings.cfg:
Code:
AdvMapShading = 0
* If you have a multi-core CPU, don't forget to set the processor affinity to a single core after each time you upgrade spring. It's done by downloading the ImageCFG program to your spring folder (or system32). Then, open a command line window and cd to your spring folder and issue the following command:
Code:
imagecfg -a 0x01 spring.exe
This will make spring.exe run on just one core (which is better for it).
I don't get warning sounds anymore for units being attacked it used to be an hardcoded engine functionality, it has been removed, a widget has to be written to replace it
That alone is a very welcome addition to new spring. Some stupid scout attacking my windfarms used to drive me crazy for spamming warning sounds. I hope we can make this work much better in the future.
Joined: 25 Aug 2004, 12:31 Location: Has not played *a in years.
Quote:
if it crashes at startup:
setting LoadingMT = 0 maybe helps
Well it actually does not. So is this issue being looked into.
I don't mean to be a pest, but for those who can't play .84 is a major pain. I'd love to be rejoicing on those other features if I could even experience them. I posted several logs on the thread that addresses this and didn't seem to get any kind of acknowledgement.
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