Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Post by smoth »

Image

shadows are cut off at odd diagonals.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Post by abma »

please next time post to the test-release thread: http://springrts.com/phpbb/viewtopic.php?f=12&t=26656 :
"Report in this thread or on Mantis."

this cross-board references only makes things more complicated... (but still thanks for testing+reporting!)
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Post by smoth »

pm for you.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Post by abma »

couldn't reproduce that... can you upload a demo of that please? or say what map that is?
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smoth
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Re: Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Post by smoth »

Map is gunmetal harbor. I will try on some other maps.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Post by smoth »

here is an hd video:
http://www.smoth.net/files/Movie.wmv

Notice how they blink between low quality and ultra high quality as well.

video had to be hd so you could see what exactly is happening.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Post by abma »

the shadows-bug was already reported: http://springrts.com/mantis/view.php?id=2451


i don't have the features/buildings on gunmetal harbor. where can i can download your map?

your steps to reproduce are also bad, why do i have to ask for every tiny bit of information?

i can't directly reproduce the broken shadow, i only have disapearing shadows in low view angles.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Post by smoth »

abma wrote:the shadows-bug was already reported: http://springrts.com/mantis/view.php?id=2451
Cool

abma wrote:i don't have the features/buildings on gunmetal harbor. where can i can download your map?
so you could not find the thread:
http://springrts.com/phpbb/viewtopic.php?f=57&t=21334
I spent a month to produce these btw.

or the thread:
http://springrts.com/phpbb/viewtopic.ph ... t=gunmetal

or the google search results which result in it in the first result:
http://www.google.com/search?q=gunmetal ... =firefox-a

Either way. Here is the link: on springfiles
abma wrote:your steps to reproduce are also bad, why do i have to ask for every tiny bit of information?
I didn't give steps

I cannot read your mind. you ask and I answer them no matter how insignificant I may find the question. I supply each time directly what you ask of me. I would KILL to get people giving me such feedback. I generally get "it doesn't work" and that is all. You are not confusing me with someone else are you?
abma wrote:i can't directly reproduce the broken shadow, i only have disapearing shadows in low view angles.
I have no idea what is causing the shadows to pop in and out of detail and to cut off early at odd angles. Nor do I feel confident in describing them. So Instead I show me moving the camera around on a widely known map reproducing the bug.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows

Post by abma »

smoth wrote:
abma wrote:i don't have the features/buildings on gunmetal harbor. where can i can download your map?
so you could not find the thread:
http://springrts.com/phpbb/viewtopic.php?f=57&t=21334
I spent a month to produce these btw.
so, you didn't read my text :D i've the map already, but it is an old version without buildings... the current map looks awesome! :)

this is why i didn't search because i didn't know what to search as i had this map already... next time it should be written, that answers to the testing thread should contain steps, how to reproduce (if it makes sense).
smoth wrote:
abma wrote:your steps to reproduce are also bad, why do i have to ask for every tiny bit of information?
I didn't give steps:
this is the bug-report forum, you responsed to a testing thread and where bug reports are requested...
smoth wrote: you ask and I answer them no matter how insignificant I may find the question. I supply each time directly what you ask of me. I would KILL to get people giving me such feedback. I generally get "it doesn't work" and that is all.
that's really anoying, i know that :-/ without steps, how to reproduce, many reports are useless.


thanks for the report, let's see if kloot can fix this...
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