View topic - Dev engine build: spring_0.82.3-3299-g94702d5.exe shadows



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PostPosted: 24 Aug 2011, 01:30 
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Joined: 13 Jan 2005, 00:46
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shadows are cut off at odd diagonals.


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PostPosted: 24 Aug 2011, 01:35 
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Joined: 31 May 2009, 23:08
please next time post to the test-release thread: viewtopic.php?f=12&t=26656 :
"Report in this thread or on Mantis."

this cross-board references only makes things more complicated... (but still thanks for testing+reporting!)


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PostPosted: 24 Aug 2011, 02:00 
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pm for you.


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PostPosted: 24 Aug 2011, 22:10 
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Joined: 31 May 2009, 23:08
couldn't reproduce that... can you upload a demo of that please? or say what map that is?


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PostPosted: 24 Aug 2011, 23:26 
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Map is gunmetal harbor. I will try on some other maps.


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PostPosted: 24 Aug 2011, 23:49 
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here is an hd video:
http://www.smoth.net/files/Movie.wmv

Notice how they blink between low quality and ultra high quality as well.

video had to be hd so you could see what exactly is happening.


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PostPosted: 25 Aug 2011, 00:09 
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Joined: 31 May 2009, 23:08
the shadows-bug was already reported: http://springrts.com/mantis/view.php?id=2451


i don't have the features/buildings on gunmetal harbor. where can i can download your map?

your steps to reproduce are also bad, why do i have to ask for every tiny bit of information?

i can't directly reproduce the broken shadow, i only have disapearing shadows in low view angles.


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PostPosted: 25 Aug 2011, 01:07 
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abma wrote:
the shadows-bug was already reported: http://springrts.com/mantis/view.php?id=2451

Cool


abma wrote:
i don't have the features/buildings on gunmetal harbor. where can i can download your map?

so you could not find the thread:
viewtopic.php?f=57&t=21334
I spent a month to produce these btw.

or the thread:
viewtopic.php?f=13&t=22703&hilit=gunmetal

or the google search results which result in it in the first result:
http://www.google.com/search?q=gunmetal ... =firefox-a

Either way. Here is the link: on springfiles

abma wrote:
your steps to reproduce are also bad, why do i have to ask for every tiny bit of information?

I didn't give steps

I cannot read your mind. you ask and I answer them no matter how insignificant I may find the question. I supply each time directly what you ask of me. I would KILL to get people giving me such feedback. I generally get "it doesn't work" and that is all. You are not confusing me with someone else are you?

abma wrote:
i can't directly reproduce the broken shadow, i only have disapearing shadows in low view angles.
I have no idea what is causing the shadows to pop in and out of detail and to cut off early at odd angles. Nor do I feel confident in describing them. So Instead I show me moving the camera around on a widely known map reproducing the bug.


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PostPosted: 25 Aug 2011, 01:48 
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Joined: 31 May 2009, 23:08
smoth wrote:
abma wrote:
i don't have the features/buildings on gunmetal harbor. where can i can download your map?

so you could not find the thread:
viewtopic.php?f=57&t=21334
I spent a month to produce these btw.

so, you didn't read my text :D i've the map already, but it is an old version without buildings... the current map looks awesome! :)

this is why i didn't search because i didn't know what to search as i had this map already... next time it should be written, that answers to the testing thread should contain steps, how to reproduce (if it makes sense).

smoth wrote:
abma wrote:
your steps to reproduce are also bad, why do i have to ask for every tiny bit of information?

I didn't give steps:


this is the bug-report forum, you responsed to a testing thread and where bug reports are requested...

smoth wrote:
you ask and I answer them no matter how insignificant I may find the question. I supply each time directly what you ask of me. I would KILL to get people giving me such feedback. I generally get "it doesn't work" and that is all.

that's really anoying, i know that :-/ without steps, how to reproduce, many reports are useless.


thanks for the report, let's see if kloot can fix this...


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