unit lag - Spring 0.82.7

unit lag - Spring 0.82.7

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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

unit lag - Spring 0.82.7

Post by ginekolog »

I noticed some new lag with new version.

With many units in game units movement becomes chopy laggy. Every ~0.5 sec animations skips just like disk would be trashing. I have never seen this in spring (unless disk trashes).

To replicate just do 3 times /give all and then try to move fast ground unit like AK.

Kuros also expirienced this lag. I have fresh install, luaui disabled for this test.

What could cause these lag spikes?


PS:Pathing is much better in new ver though, kudos. 8)
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: unit lag - Spring 0.82.7

Post by Licho »

I had this when hosting on windows.

It seemed to be at least partially network related.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: unit lag - Spring 0.82.7

Post by ginekolog »

I also notice this in 0.82.7.1. Wtih 2x give all i have 35 pfs, but units move choppy. Easy to notice with air unis, like every 0,5 sec some frames are missing.

This also affect scrolling, which is smoth but every ~~0,5 sec some frames drop.

With CTRL+B I also notice big spikes on sim time, cpu load and some other graphs.

Anyone else have this? I have never seen that in spring be4.

Not a game breaker though.
Last edited by ginekolog on 09 Jan 2011, 18:57, edited 1 time in total.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: unit lag - Spring 0.82.7

Post by albator »

ginekolog wrote:I noticed some new lag with new version.

With many units in game units movement becomes chopy laggy. Every ~0.5 sec animations skips just like disk would be trashing. I have never seen this in spring (unless disk trashes).

To replicate just do 3 times /give all and then try to move fast ground unit like AK.

Kuros also expirienced this lag. I have fresh install, luaui disabled for this test.

What could cause these lag spikes?


PS:Pathing is much better in new ver though, kudos. 8)
+1

I observed same behaviour
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: unit lag - Spring 0.82.7

Post by Cheesecan »

What do you guys mean by "lag" you mean choppiness or actual bad latency. Because lag is being misused a lot these days.

Did you also notice this on TMA-0 FFA the other day?

I think I got a memory leak in that game, my FPS went down to <1 rather fast despite having a normal CPU use. I think it might have been due to some kind of swap trashing caused by memory leak. Even after two computer upgrades Spring can still reduce my rigs to an unplayable state in some epic games.

I'm even thinking to buy a new desktop PC because Spring just seems to keep pushing the limits of my machine in big games..
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Re: unit lag - Spring 0.82.7

Post by ginekolog »

I mean choppiness and also fps drops.

I noticed it on TMA-0 when we 3 had big ecos. FPS went down to 2 which never happend in prev version.
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