View topic - Performance issues on Intel X4500



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PostPosted: 19 May 2010, 09:07 
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Joined: 17 Mar 2008, 19:03
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On one of my workstations has Intel G41 chipset with built-in X4500 videochip. My Spring graphical setting are as low as possible. Most of maps are nicely playable (60-90 FPS), but on some maps in some areas FPS drops to 1. Here is an example (map is FolsomDamDeluxeV2, with water). On the first screenshot FPS is ok, but when i move camera slightly to the right it drops to 1. Draw world consumes 98%. CPU is loaded too. What's the nature of this drop? Some graphics computations are redirected to CPU? What does exactly cause this (because as i told above this happens on some maps, not every map)? Why second core is not used for graphics computation?


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File comment: FPS ok here
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PostPosted: 19 May 2010, 21:18 
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Because not everything has a second core? Yes, Spring is CPU heavy.


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PostPosted: 19 May 2010, 21:46 
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Joined: 23 Oct 2004, 00:43
Are _all_ the settings at absolute minimum? It took me some tinkering to get my onboard playing nice when I still was using it. I found that even minimal decal settings caused catastrophic performance problems... and turning on shadows, even when they weren't being used, did similar problems. Also, try the ATI fixes and texture compression options.


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PostPosted: 20 May 2010, 09:47 
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Joined: 17 Mar 2008, 19:03
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Neddie, workstation has E6300. Second core was not used, even by Intel video driver.

Pxtl, yep, the lowest as possible. Hm, Z-buffer is 24 bit, not 16 bit. I'll try texture compression. How ATI hacks can impact Intel video?


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PostPosted: 20 May 2010, 10:36 
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Joined: 22 Aug 2006, 15:19
intel graphics. that is all.

unfortunately, the only solution is to get a real gfx card; or, to be precise, one that has working drivers.


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PostPosted: 20 May 2010, 11:13 
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Joined: 17 Mar 2008, 19:03
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But it works in most cases. Also there is mini-itx case, i can't physically insert any videocard. Finally mobo does not have any PCI-e slot.

I'm sure there are players which uses (or have to use) Intel graphics. It can be helpful for them if problem will be solved.

I noticed this issue happens when rocks (real rocks, not rocks suitable to reclaim) appears in a camera view. Any thoughts?

Texture compression does not help.


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PostPosted: 20 May 2010, 11:39 
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Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
People should not assume they can play real games with integrated graphics cards..

If you want to play games on your PC, get proper desktop machine with proper video card..


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PostPosted: 20 May 2010, 12:31 
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Joined: 17 Mar 2008, 19:03
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Thanx for trying to help. But your answer is kind of a boring bot answer triggered by tags "intel" & "graphics". I do have another desktops. I'm just interested why this problem occurs (cause it is not usual FSP drop) and what's the original source of this problem.

FYI
Code:
Video mode set to  800 x 600 / 32 bit
[      0] SDL:  1.2.10
[      0] GL:   2.0.0 - Build 6.14.10.5082
[      0] GL:   Intel
[      0] GL:   Intel Eaglelake
[      0] GLEW: 1.4.0


I'll try to update drivers soon but last time i did it my DVI out died. Had to rollback.


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PostPosted: 20 May 2010, 16:09 
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Joined: 11 Jul 2007, 16:47
slogic wrote:
"intel" & "graphics"....why this problem occurs

perhaps buggy drivers + card not made for gaming = random performance problems with scenarios gaming cards can handle fine.


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PostPosted: 23 May 2010, 14:06 

Joined: 23 May 2010, 13:01
try bios settings this worked for me.


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PostPosted: 24 May 2010, 13:19 

Joined: 12 Feb 2010, 11:55
I can run spring with my integrated chipset with an ok framerate.
Its some nvidea thing and i had to search a while to get the right drivers.

What also helps a lot is turning the resolution below the native resolution, it doesnt look pretty but it works.

But its a different kind of gaming with a real gfx card, you will get like 5 times the performance you have now


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