buggy missile behavior

buggy missile behavior

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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

buggy missile behavior

Post by JohannesH »

Discovered a nasty bug in unit behaviour.

When you order an attack command on a target and then give it a move order, some units stop firing completely until you tell them to top or give a new attack command, or a hostile air unit comes to sight which they attack, and after that attack normally too. Units that do this are at least samson in BA and XTA, SA slasher, and XTA jethro. In XTA and SA also fight and patrol commands made units attacking again.

And tried with flashes, stumpies and januses, they dont have similar problem
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: buggy missile behavior

Post by knorke »

some units can not fire when moving. some mods use that on purpose for balance reasons.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: buggy missile behavior

Post by JohannesH »

knorke wrote:some units can not fire when moving. some mods use that on purpose for balance reasons.
Yes? Thats not the case here... They stop firing completely, moving or not.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: buggy missile behavior

Post by Forboding Angel »

JohannesH wrote:Discovered a nasty bug in unit behaviour.

When you order an attack command on a target and then give it a move order
Read this, and then read what knorke wrote. Move order overwrites attack order.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: buggy missile behavior

Post by JohannesH »

Forboding Angel wrote:
JohannesH wrote:Discovered a nasty bug in unit behaviour.

When you order an attack command on a target and then give it a move order
Read this, and then read what knorke wrote. Move order overwrites attack order.
wtf. As I said, twice already, they stop firing completely, while they normally attack while moving just fine. If you have trouble understanding what i wrote then try it ingame.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: buggy missile behavior

Post by Forboding Angel »

When you order an attack command on a target and then give it a move order, some units stop firing completely until you tell them to top or give a new attack command
some units can not fire when moving. some mods use that on purpose for balance reasons.
Bolded and hueged for emphasis.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: buggy missile behavior

Post by JohannesH »

I understood him just fine. Im still right.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: buggy missile behavior

Post by yuritch »

Well, maybe it's a mod problem and not an engine problem? How about reporting that to the appropriate mod(s) team? (since it's very well possible that all of them re-use the same old script, given that all of the mentioned mods are OTA-based and units are the same)
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bartvbl
Posts: 346
Joined: 21 Mar 2009, 15:55

Re: buggy missile behavior

Post by bartvbl »

Missiles are not visible when they are going straight up..
They do become visible when they start ,akling their way down, and turn to another side.
Bug?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: buggy missile behavior

Post by smoth »

JohannesH wrote: wtf. As I said, twice already, they stop firing completely, while they normally attack while moving just fine. If you have trouble understanding what i wrote then try it ingame.
sounds like a bugged script. Gundam units don't have this issue.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: buggy missile behavior

Post by Forboding Angel »

bartvbl wrote:Missiles are not visible when they are going straight up..
They do become visible when they start ,akling their way down, and turn to another side.
Bug?
I reported it on mantis some time ago. It's being looked into.
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