When you order an attack command on a target and then give it a move order, some units stop firing completely until you tell them to
And tried with flashes, stumpies and januses, they dont have similar problem
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Yes? Thats not the case here... They stop firing completely, moving or not.knorke wrote:some units can not fire when moving. some mods use that on purpose for balance reasons.
Read this, and then read what knorke wrote. Move order overwrites attack order.JohannesH wrote:Discovered a nasty bug in unit behaviour.
When you order an attack command on a target and then give it a move order
wtf. As I said, twice already, they stop firing completely, while they normally attack while moving just fine. If you have trouble understanding what i wrote then try it ingame.Forboding Angel wrote:Read this, and then read what knorke wrote. Move order overwrites attack order.JohannesH wrote:Discovered a nasty bug in unit behaviour.
When you order an attack command on a target and then give it a move order
When you order an attack command on a target and then give it a move order, some units stop firing completely until you tell them totop or give a new attack command
Bolded and hueged for emphasis.some units can not fire when moving. some mods use that on purpose for balance reasons.
sounds like a bugged script. Gundam units don't have this issue.JohannesH wrote: wtf. As I said, twice already, they stop firing completely, while they normally attack while moving just fine. If you have trouble understanding what i wrote then try it ingame.
I reported it on mantis some time ago. It's being looked into.bartvbl wrote:Missiles are not visible when they are going straight up..
They do become visible when they start ,akling their way down, and turn to another side.
Bug?