Double Fine Adventure did it and they didn't even have a premise... why not? Though admittedly, I backed DFA for access to the documentary and these folks don't seem to have that going for them... though they do have the ability to set up bases on asteroids and crash them into planets so...
Procedural worlds are the one thing i am afraid of, for gameplay reasons.
edit: i see there is a built in map editor so looks good.
Mavor: Yeah, actually. So what we’re doing in this game, the actual topology of these planets is not what it appears to be. I don’t know if I want to say much more than that, but the actual flow of them, as you move around them, is much more like a rectangular wrapping battlefield than it is like an actual round planet. It looks like a planet, but it’s not necessarily going to act like one.
Last edited by BaNa on 16 Aug 2012, 11:26, edited 1 time in total.
meh, i think we could add 3d & multiple maps for under 900k
Honestly there'd be high probability of just turning into a total mess that wouldn't work satisfactorily at all if you'd try to lump all that into Spring. Plus they don't have to worry about all the old Spring quirks, sometimes it's just better to start from scratch if you have the resources. Of course it's nowhere guaranteed that they can do better on their own engine, it definitely can turn out shitty, but we will see.
Joined: 24 Jan 2006, 21:12 Location: There is no god - and reality is his prophetess
omg we got follow the hype, instead of seeing our own thing through. What this is.. is basically a very nice looking version of metall fatigue crossbreed with ta. We could archive this, simply by having 3 or more paralles spring games, and having a seemless transition from the zoomed out map to a planetary system wide map. I mean.. we even allready have that shadder that simulates a planetary enviorment around the map, curving away in the distance. So we coul do it.. but it would demand much work.. and include a bunch of unstabble releases.. for what? Beeing second place on the largescale rts ? The eternal rabbit to the hedgehog? By the time we are there, they will allready build a "planetary" rip apart rts, so why not go there directly?
It boils down too a huge nuke on the mainbattle.. for christs sake, if we just had some simulated spacebattles above, something too look at, we could simulate the whole of epicness, without having the mess of some complete rewrite.
If you want a metagame.. fine.. take something like kdrs space game, and sync that up.. and if one bombards the planet.. you get free airstrikes down below..
Just please, please dont start one of those "rewrite, rewrite frencys"...
The planets appear spherical, but Uber are playing a topological trick so their surfaces operate more like traditional, rectangular RTS maps.
Well that's fucking disappointing.
It is... but what it really comes down to is how well they sell the illusion... if it's being faked but it looks as good as the mock-up in the trailer then I'm only mildly disappointing.
Where my brain goes with this is that it really fits the brain space I have for Galactic Civilizations II and other Space 4X games more than it does traditional RTS... I've always kinda wanted a small-scale game of galactic conquest played in real-time where I could just build stuff instead of having a grid of possible planetary upgrades. If they can make this game "feel" right I think it will totally work... otherwise I would rather someone throw a million dollars at Spring...
That said... this little paragraph is very heatening:
Advanced Modding features
Create new units, gametypes, maps and planet archetypes. Run your own servers with your own sets of units and game modes.
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