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 Post subject: GLSL resources
PostPosted: 16 Apr 2013, 17:12 
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Joined: 23 Nov 2005, 06:16
Location: Dunedin, New Zealand
So, after ditching Ye Olde Nehe Rendering Methods and learning a bit of GLSL, I was told, I don't recall who by, that you don't actually write shaders. Apparently you write programs that write shaders. Does anyone have any resources on this?


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 Post subject: Re: GLSL resources
PostPosted: 06 May 2013, 21:04 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
all graphic cards are not equal. thus there is a compiler who takes your standardized statements in glsl and compiles them into something cg- assembly like depending on your graphics card.

One of the reasons everyone told me to shoove learning cg - because (Optimizing for it, means to fine adjust it for just one vendor and there for just one product) thus glsl and in near opt compilers we thrust


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