Sexy. However, I can't see me playing it for more than a week or two, same deal as Crysis really. When graphics like this become standard there might be some ones that have good gameplay as well as graphics. Still, very impressive.
Sexy. However, I can't see me playing it for more than a week or two, same deal as Crysis really. When graphics like this become standard there might be some ones that have good gameplay as well as graphics. Still, very impressive.
How does it not look like good gameplay? Jumpjet-oriented custom mech gameplay is always hella fun.
Oo.. Please stop commenting...You havent even played it...I dont know what looks bad about that video...Not really clear how its gonna be played but it seems like it cold be potentially good.
Joined: 25 Aug 2004, 12:31 Location: Has not played *a in years.
The art work reminds me of neo tokyo and those Japanese mech games. The game play is very tribes/ what mechwarrior wished it was. Those must be nice gaming rigs to play something that pretty, or I am just used to old tech
Anyways I notice that as games improve in visuals with better technology that can run it, many games invest too much on the visual sector and lack good game play or story or just are not compelling other than OMG ridiculous awesome graphics. Same thing with movies: huge investments in special effects and have a 4 year old write the story.
But this could be very promising. I'll keep my on it, but I don't think y current computers will run it nicely.
That's what it looked like to me - Armored Core meets FPS (AC had a heavy focus on auto-aim and homing weapons that meant much longer engagement ranges).
AC had a brief stint with first person that, in my opinion, failed.
Yes it reminded me of AC a lot as well. Sort of like AC got plopped into the environments of Killzone. *shudders*
It looks pretty awesome. If it does pull off a fun and "immersive" cockpit FPS, I'll be very excited to play it. It's something I've wanted for a while.
Sexy. However, I can't see me playing it for more than a week or two, same deal as Crysis really. When graphics like this become standard there might be some ones that have good gameplay as well as graphics. Still, very impressive.
How does it not look like good gameplay? Jumpjet-oriented custom mech gameplay is always hella fun.
My initial reaction seeing the video is "that map is gonna play like crap, too much crap everywhere". But ya, like smoth said, I haven't played it yet so I really couldn't state that with any authority. Especially since the mechs can jump and fly that type of a map may be more sensible.
The environment and music actually remind me a lot of UT2004 for some reason. Or at least one or two maps in UT2004 I used to play.
As for the graphics, I think you would really need to wait and see. Not everything that looks nice sucks as much power (for its time) as Crysis, and being an indie game they probably aren't under a lot of pressure to make it half-assed to meet deadlines.
Sexy. However, I can't see me playing it for more than a week or two, same deal as Crysis really. When graphics like this become standard there might be some ones that have good gameplay as well as graphics. Still, very impressive.
How does it not look like good gameplay? Jumpjet-oriented custom mech gameplay is always hella fun.
My initial reaction seeing the video is "that map is gonna play like crap, too much crap everywhere". But ya, like smoth said, I haven't played it yet so I really couldn't state that with any authority. Especially since the mechs can jump and fly that type of a map may be more sensible.
The gameplay video shows it going well. Even the original video that showed a less conventional map would still work well with jumpjet games. High vertical columns mean there's still cover available when you're high off the ground, and limited standing platforms mean you have to carefully pick where you're going to land and recharge your jets. Armored Core had some fantastic maps that created incredible tension by limiting the amount of safe landing areas.
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