thinking about it, it is not so lolzy but trueForboding Angel wrote:Agreed, lolzy statement is lolzy

Every spring game to date has some fundamental error that makes it hard to be accepted by a broader audience.
S44
small units, big ranges.
When zoomed unit close enough to see the units, the map textures look ugly and unplayable because you can not see what you are fighting. Zoomed out you are playing with icons. No or little teamcolor on units.
Only a small number of flags (the middle of the map) is ever fought over which defeats the point of having such a flag system. I think units shooting each other from long distance while basically standing still does not appeal to many players even if its realistic.
Evolution RTS
many things surprising similiar to TA if you get past the graphics and some extras ie "power" to unlock units: multiple "simliar" labs (veh,all terrain vs veh+kbot) viable at start, mexes, radar, etc.
Problem: balancing based on rps-style skirmish/raider/swarm/fighter etc system that is not easy to get because it makes no sense.
Everybody knows/understands how a tank easily explodes a jeep. A jeep slaughters infantry with his machine gun. Infantry destroyes tank with bazoook.
With a bit of rts experience you just know that. Actually everybody can understand why a jeep has weaker armor than a tank. Or if a machine guns bullets uselessly bounce of a tank, than that is even visible. The armor system in evo is not visible and when looking at a unit i can not tell what kind of armor it has or if i see an evo weapon firing i dont know what effect it has on what units.
Kernel Panic
good game, feels complete & coherent. all units unique. Not sure why it is not played more often. Its like some underground totally cool hipster indie band everybody claims to like but nobody actually listens to.
do want zomgrandommaps. After a few games on the same map it tends to get a bit boring and openings to rps like. If the map is too large it sometimes feels like you are just ordering units around and with factories on repeat, dunno sometimes feels a bit simple.
GundamRTS
eco system does not work out imo.
maps not suited: for example if you do not need to expand (fine with me) why are the maps so large? Does not even allow for different directions of attack because the start positions are always at the map edge.
anime background is no problem to me.
Far too many different mechs. Imo remove all mechs except 3 to 4 for each techlevel. Maybe combine some units into upgraded forms of each other.
P.U.R.E.
been a while since i played a working copy of that and only ever got to play real old versions in multiplayer so i cant comment much. unique units. seemed ok, everything a bit slow maybe.
E&E
nice game, "epic" version sucked because of icon warfare and no added value, actually less skillfull. Again redundant units and again teching up was building the same as before just bigger, boring.
The Cursed
quite like it but rarely ever got to play. non ta-style eco would be nice. With the addition of the second more tradionell looking faction maybe the most promising for a game with unique units, "mainstream"-acceptable gameplay & graphics.
CA/Zero-K
imo still *a, UI troubles but otherwise always interessting to see what they do next
So much for now released non-ta games. Forgetten any? inb4 tutomod. I know there are more small games like Cuberor Finest and all that but they seemed more like testing/tech demos than real games.
I rest my point, its easy to see why the TA part of spring attracts the most players.
blablubbla so much text \o/