Alien Swarm: Infested finally getting released! - Page 2

Alien Swarm: Infested finally getting released!

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Caydr
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Re: Alien Swarm: Infested finally getting released!

Post by Caydr »

Only played offline/practice so far since I don't want to make an ass of myself online (a good thing too, the hacking confused me at first).

Seems pretty solid. The class/level system is neat. After playing for probably about 8 hours last night (yeah...), I'm starting to wonder what the benefit of the commander class is. Commanders are supposed to boost the effectiveness of nearby teammates, but I find that a second heavy weapons guy with a gatling gun and ammo crates as secondary is much more useful.

That's only a minor thing though, and like I said I haven't gone online yet so maybe it's just something I'll learn about later. Seems like a very solid game, I think I'd definitely be willing to pay... maybe $19.99 or so for it in its current state, assuming there are lots of maps.

Considering it was developed to be a free mod, it's very impressive. What I'd really like to see (maybe it's already there?) is a multiplayer mode with a fifth player who controls alien spawning. Sort of like that mod called "Zombie Master" but moar ossumer and with an excuse so maybe my youngish nephew's parents wouldn't look an it as so much of a "killing game". Going a bit off track, I'm tired....

Hey does this have LAN with AI teammates to fill in the unoccupied slots? Coming from valve, with their experience in AI teammates from L4D, L4D2, TF2, CS, etc, I'm hoping it's a safe bet. I wish there were more offline maps though, it's pretty solid even in single player mode.
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SwiftSpear
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Re: Alien Swarm: Infested finally getting released!

Post by SwiftSpear »

Hobo Joe wrote:
SwiftSpear wrote: I found infested vs humans really imbalanced... I dunno, it just wasn't like the stuff I was used to.

Yeah understandable, but for comp play there was a mod that took things away from the survivors like medkits and T2 guns.
The thing that really bothered me was how some teams would get a horrendous tank timing and placement, and others would get a creamy beautiful one. Valve really didn't put enough time into balancing the competitive aspect I felt.
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Hobo Joe
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Re: Alien Swarm: Infested finally getting released!

Post by Hobo Joe »

Caydr wrote:Only played offline/practice so far since I don't want to make an ass of myself online (a good thing too, the hacking confused me at first).

Seems pretty solid. The class/level system is neat. After playing for probably about 8 hours last night (yeah...), I'm starting to wonder what the benefit of the commander class is. Commanders are supposed to boost the effectiveness of nearby teammates, but I find that a second heavy weapons guy with a gatling gun and ammo crates as secondary is much more useful.

That's only a minor thing though, and like I said I haven't gone online yet so maybe it's just something I'll learn about later. Seems like a very solid game, I think I'd definitely be willing to pay... maybe $19.99 or so for it in its current state, assuming there are lots of maps.

Considering it was developed to be a free mod, it's very impressive. What I'd really like to see (maybe it's already there?) is a multiplayer mode with a fifth player who controls alien spawning. Sort of like that mod called "Zombie Master" but moar ossumer and with an excuse so maybe my youngish nephew's parents wouldn't look an it as so much of a "killing game". Going a bit off track, I'm tired....

Hey does this have LAN with AI teammates to fill in the unoccupied slots? Coming from valve, with their experience in AI teammates from L4D, L4D2, TF2, CS, etc, I'm hoping it's a safe bet. I wish there were more offline maps though, it's pretty solid even in single player mode.
You played with bots for 8 hours? How the fuck. I've barely played 8 hours and I've already beaten it like 5 times. The whole point is to play with friends. Playing offline sounds really boring.


SwiftSpear wrote:The thing that really bothered me was how some teams would get a horrendous tank timing and placement, and others would get a creamy beautiful one. Valve really didn't put enough time into balancing the competitive aspect I felt.
Yeah, it fixed that too. It made it so that tank and witch spawns would be equal, pill spawns would be equal, no kits, no T2, less pills, less throwables, faster infected respawn, fix for tank prelights, etc. All the most glaring problems. There were still a lot of problems though, sadly. Ones that couldn't be fixed with a simple config, which is why I don't play it anymore. :(
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Caydr
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Re: Alien Swarm: Infested finally getting released!

Post by Caydr »

ahh... I just didn't want to be one of "those" guys that has absolutely no idea what is going on or what they're supposed to do. So I basically experimented with all the starting weapons and items and classes.

All I can say I'm genuinely saddened by with this game is that they didn't rip off the pulse rifle sound effects from Aliens :mrgreen:
Last edited by Caydr on 21 Jul 2010, 15:11, edited 1 time in total.
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FLOZi
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Re: Alien Swarm: Infested finally getting released!

Post by FLOZi »

2 medics is better than 2 SP Weapons. Especially for the last level.
Machete234
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Re: Alien Swarm: Infested finally getting released!

Post by Machete234 »

hmmmmmmmmm :? :x
downloading......
the connection isnt really maxed out, tried several servers.

In about 2 months natural selection 2 will come out.
Heres an interview with the designer
http://bashandslash.com/index.php?optio ... &Itemid=69
Last edited by Machete234 on 21 Jul 2010, 15:25, edited 1 time in total.
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Caydr
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Re: Alien Swarm: Infested finally getting released!

Post by Caydr »

Looks like I wasn't the only one who had that thought about pulse rifles:

http://www.youtube.com/watch?v=SKOTXfFKdvw

He also modded the motion scanner sound effect!
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SinbadEV
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Re: Alien Swarm: Infested finally getting released!

Post by SinbadEV »

As expected it didn't perform very well on my Motherinlaw's computer... couldn't run at a higher then 720x480 resolution and when I got near the end of the first level where [url=x://You_get_swarmed_on_the_elevator]stuff happens[/url] the thing lagged out real bad.
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KaiserJ
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Re: Alien Swarm: Infested finally getting released!

Post by KaiserJ »

Image
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Licho
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Re: Alien Swarm: Infested finally getting released!

Post by Licho »

Seems too easy, even on insane difficulty.
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Gota
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Re: Alien Swarm: Infested finally getting released!

Post by Gota »

Oo....how hard should it be? didn't we play on insane and barely managed to pass the first level?after several failed runs.
Dont think id want to be harder especially not with the loading times...
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aegis
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Re: Alien Swarm: Infested finally getting released!

Post by aegis »

cool game. by the end I went tech (because you need a tech) with flamer, tesla, and the +20% armor boost.
used melee a LOT (it can take out three or so of the basic aliens in a clump without you taking any damage or using ammo)

used flame strategically to keep myself from being infected, used tesla on all of the weird stuff. hardly ever needed healing.

and I was often the last person standing with most kills, so it was pretty effective.

needs more campaigns -_-
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Gota
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Re: Alien Swarm: Infested finally getting released!

Post by Gota »

aegis wrote:cool game. by the end I went tech (because you need a tech) with flamer, tesla, and the +20% armor boost.
used melee a LOT (it can take out three or so of the basic aliens in a clump without you taking any damage or using ammo)

used flame strategically to keep myself from being infected, used tesla on all of the weird stuff. hardly ever needed healing.

and I was often the last person standing with most kills, so it was pretty effective.

needs more campaigns -_-
On insane?thats very good.Respect.
And yeah more diverse missions...Id love to fight on some alien world...
more interactive environment could also be fun.but hey,its free.
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Licho
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Re: Alien Swarm: Infested finally getting released!

Post by Licho »

Tbh first timers with no unlocks should not be able to beat any missions on insane so easilly.
And we sucked with teamplay, with proper team it would be trivial.

I want to try it with friends on mumble one day.
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aegis
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Re: Alien Swarm: Infested finally getting released!

Post by aegis »

hardest level for my group was the one where you had to clear out all the swarm eggs + biomass.

everyone but me kept dying by the end, and I couldn't hold the final swarm with just a turret

we finally made it when one other person survived, then the rest of the levels were easy enough
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FLOZi
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Re: Alien Swarm: Infested finally getting released!

Post by FLOZi »

Judging how hard the game is - on any difficulty level - based on the first mission is downright idiotic.
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KaiserJ
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Re: Alien Swarm: Infested finally getting released!

Post by KaiserJ »

so... its tough and licho is uber awesome? or what :D

steam fatal error; trying to get the game
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Gota
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Re: Alien Swarm: Infested finally getting released!

Post by Gota »

Licho wrote: I want to try it with friends on mumble one day.
I like how this sounds like a life dream.
Maybe one day Licho,maybe one day XD
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Neddie
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Re: Alien Swarm: Infested finally getting released!

Post by Neddie »

FLOZi wrote:Judging how hard the game is - on any difficulty level - based on the first mission is downright idiotic.
True, but I'm not certain that Licho did that.
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Gota
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Re: Alien Swarm: Infested finally getting released!

Post by Gota »

Dont you get infestation resistance at some point?
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