Venting is all (spring related) about releases
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Venting is all (spring related) about releases
I hate when gundam gets players it is soo stressful for me! Will they like it? What new bug will they find oh god will they find a way to break the gameplay?!? Christ will the community bring old hates in(they always do)?!? What engine change has broken game play!?! How long until the experienced springers show up and slaughter these new guys!?! God people like gundam?!? WTF! Now they have expectations, fuck. Oh god, they are excited i hope I don't disappoint them... I hate disappointing people really hate it.. Heh fucking spring trolls don't realize that people liking my work can cause near panic attacks.. Christ I hate to disappoint people! Fuck! Christ now I have to make a hotfix release! What features to include? Should I finish some extra features?!? Testing what about testing!?!? Oh fuck new version of the engine coming I need to help test that to! Oh god what does it break?!??
Re: Venting is all (spring related) about releases
ohmnipadmeum!
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Venting is all (spring related) about releases
I really think that if you were using rapid you would have an easier time of it. Nothing like near instant patching to make your mind at ease.
Edit: It's worth noting that I know exactly what you're going through. Current desura stats for evo are 567 installs and 69 uninstalls.
Now, I have dealt swiftly with any bugs of issues that I have been presented with. So far, 95% of my support issues have been dealing with ATI stuff, and disabling bumpwater normally fixes that. But at first, I was legitimately scared. I am the first and last line of support when it comes to the desura install. For the ubuntu install I can thankfully rely on koshi to give me a hand. I was very worried that bugs I had never heard of would start cropping up.
Anyway, long story short, the game is as I designed it and is more or less bulletproof. I don't like things that break easily. Especially when it comes to things that have my name associated with them. Thanks to the spring dev team doing an exceptional job on the engine, and myself + all of the tons of support I've gotten from you and others around here, evo is as solid as a rock.
Anyway, that was long winded, but I'm trying to say that I relate, I understand the anxiety that comes along with it. Just understand that you can't please everyone. If they don't like the gameplay of gundam, well, that can't be helped. Same could be said of evo, or s44, etc etc etc. You gotta stick to what you can help, and that involves legit bugs, lobby issues, installer issues, etc. You're gonna get people who don't know horseshit form peanut butter, that's the nature of the thing. Look at the reviews for evo on desura. I had one guy say that it has a bunch of ingame glitches, etc etc, which is a load of bull. I even pm'd him asking what he was having trouble with. For all I know he was probably using a 1.6ghz with windows xp and 1gb of ram with an integrated gfx card (which I'd like to point out, evo will run on). My point here is that not everything can be in your direct control. You have to let go what you can do nothing about and address what you can do something about.
If you haven't tried the desura install of evo, I highly suggest trying it (in a vm is best so that unitsync doesn't try to write all your maps and other games into archivecache). You don't need to play the game. From your perspective, all the interesting stuff will be the externals. I have it set up in such a way that evo has it's best foot forward from the getgo, and I really think that that is a huge help when it comes right down to it.
Hopefully this was at least marginally helpful.
Edit: It's worth noting that I know exactly what you're going through. Current desura stats for evo are 567 installs and 69 uninstalls.
Now, I have dealt swiftly with any bugs of issues that I have been presented with. So far, 95% of my support issues have been dealing with ATI stuff, and disabling bumpwater normally fixes that. But at first, I was legitimately scared. I am the first and last line of support when it comes to the desura install. For the ubuntu install I can thankfully rely on koshi to give me a hand. I was very worried that bugs I had never heard of would start cropping up.
Anyway, long story short, the game is as I designed it and is more or less bulletproof. I don't like things that break easily. Especially when it comes to things that have my name associated with them. Thanks to the spring dev team doing an exceptional job on the engine, and myself + all of the tons of support I've gotten from you and others around here, evo is as solid as a rock.
Anyway, that was long winded, but I'm trying to say that I relate, I understand the anxiety that comes along with it. Just understand that you can't please everyone. If they don't like the gameplay of gundam, well, that can't be helped. Same could be said of evo, or s44, etc etc etc. You gotta stick to what you can help, and that involves legit bugs, lobby issues, installer issues, etc. You're gonna get people who don't know horseshit form peanut butter, that's the nature of the thing. Look at the reviews for evo on desura. I had one guy say that it has a bunch of ingame glitches, etc etc, which is a load of bull. I even pm'd him asking what he was having trouble with. For all I know he was probably using a 1.6ghz with windows xp and 1gb of ram with an integrated gfx card (which I'd like to point out, evo will run on). My point here is that not everything can be in your direct control. You have to let go what you can do nothing about and address what you can do something about.
If you haven't tried the desura install of evo, I highly suggest trying it (in a vm is best so that unitsync doesn't try to write all your maps and other games into archivecache). You don't need to play the game. From your perspective, all the interesting stuff will be the externals. I have it set up in such a way that evo has it's best foot forward from the getgo, and I really think that that is a huge help when it comes right down to it.
Hopefully this was at least marginally helpful.
Re: Venting is all (spring related) about releases
hm, never?How long until the experienced springers show up and slaughter these new guys!?!

Many features of Spring appear as glitches to new players.reviews for evo on desura. I had one guy say that it has a bunch of ingame glitches, etc etc, which is a load of bull.
Press F1/F2/L -> omg funky colors, wtf is this i dont even?
Press TAB to see full map -> try to zoom back in with mouse wheel -> omg does not work.
Players see this as "glitches" too, and right so. To assume that every player who doesnt like it/cant play is because his computer is a 10 years old laptop is a bit strange...
Something evo specific: last version I played it was not obvious where you could or could not place buildings. (with the power circle thing etc)
If you tried to place outside the power radius it just misses the click which seems like a bug.
Needs something like in C&C:

It is similiar in Starcraft when you try to build a comcenter too near to minerals.
Can't call stuff like that "rock solid" or "bulletproof"
Re: Venting is all (spring related) about releases
it IS a bug, but because its a usability bug, its instantly reclassified as whining.
And if you dont fixbugswhining, people keep reporting themnagging about them
And if you dont fix
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Venting is all (spring related) about releases
@ knorke, in the descriptions it is clearly stated. Moreover in the game manual it is thoroughly explained. The same could be said for sc2 , why can I not place a gateway? Wtf?
Edit: Also, when you try to place a building that requires power, all of the power radius' start flashing.
Edit: Also, when you try to place a building that requires power, all of the power radius' start flashing.
Re: Venting is all (spring related) about releases
Oh, but who read text nowadays? You have to make it obvious by blinking, low key sound, color, icons, whatever, but rely as little as possible on people RTFM.Forboding Angel wrote:@ knorke, in the descriptions it is clearly stated. Moreover in the game manual it is thoroughly explained.
Edit: Ah ok your edit.
Re: Venting is all (spring related) about releases
Forboding Angel wrote:@ knorke, in the descriptions it is clearly stated. Moreover in the game manual it is thoroughly explained. The same could be said for sc2 , why can I not place a gateway? Wtf?
Edit: Also, when you try to place a building that requires power, all of the power radius' start flashing.
Thats never enough.
TURRET TIME!!!! Oooo that bits flashing, who knows maybe thats a bonus region? Who knows, I want it to go here, this si where the enemy stuff is, I can build more in that bit later, oh wait whaaa.....
or
I need turrets here, why wont it let me build one, damned bug, I already have engineers enroute to build power I cant afford to wait =s
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Venting is all (spring related) about releases
It is enough in sc2. It is enough in Evo. Buildings out of power will never be allowed to be queue'd up due to the giant imbalance it would cause. The point is that you have to actually macro that stuff, not just fire and forget. For a game that takes all the hard macro away and puts most of it to being done automagically, that isn't a whole lot to ask.
WTF does any of this have to do with gundam? You guys totally derailed the thread.
WTF does any of this have to do with gundam? You guys totally derailed the thread.
Re: Venting is all (spring related) about releases
Thought the thread is about spring game releases in general, seeing the topic and how 3/4 of your post was about evo itself.WTF does any of this have to do with gundam? You guys totally derailed the thread.
Anyway, turrets/power thing is just one example of how game makers might think how something is "perfect" but new players do not get it.
You must see the game through the eyes of a newb!

Regular spring players are so used to working around the quirks of everything that you do not even notice anymore.
Re: Venting is all (spring related) about releases
actually it was about the anxiety I feel every time around when I am thinking about releases..
Re: Venting is all (spring related) about releases
I wouldnt feel the need to add features in a hotfix release, afterall as soon as you add new stuff, it isnt a hotfix anymore.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Venting is all (spring related) about releases
^^ thissmoth wrote:actually it was about the anxiety I feel every time around when I am thinking about releases..
Re: Venting is all (spring related) about releases
what kind of releases?


Re: Venting is all (spring related) about releases
Lol, meditating for Smoth.hoijui wrote:ohmnipadmeum!
Re: Venting is all (spring related) about releases
ok then i want to bawww too!
I mean, I added fucking butterflies or whatever and nobody gives a fuck.
Could at least post how its boring and sucks!
But if some noob makes a thread on how Samson should be do 30% more dps against air then everybody and his horse has an opinion on it.
Screw you guys, I am forking BA.

I feel more like meh when thinking about releases.the anxiety I feel every time around when I am thinking about releases
I mean, I added fucking butterflies or whatever and nobody gives a fuck.
Could at least post how its boring and sucks!
But if some noob makes a thread on how Samson should be do 30% more dps against air then everybody and his horse has an opinion on it.
Screw you guys, I am forking BA.

Re: Venting is all (spring related) about releases
so much rage
Re: Venting is all (spring related) about releases
so much reason. Especially if you think how fast a TanksGame is. Could fit three or four into the usual waiting in the lobby, disagreeing on map, pinging and ringing the walking dead specs.. need springtanks as windowed app for the lobby 
Which leads to another conclusion- nevar baww about your mod. It leads to helpfull coment... which result in additional work for you.

Which leads to another conclusion- nevar baww about your mod. It leads to helpfull coment... which result in additional work for you.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Venting is all (spring related) about releases
Works with COFC (which also maintains your rotation when you press Tab).knorke wrote:Press TAB to see full map -> try to zoom back in with mouse wheel -> omg does not work.