Does anyone know the location of the sound played when the "xxxx is being attacked" message is displayed?
I ask as it is annoyingly loud and I am unable to find out how to turn it down. My intention is to either replace or edit the sound to reduce its annoyance factor.
e.g. use your own file or modify the played volume by subtract a value.
Thanks for that. Unfortunately practically non of it means anything to me. I am a player, not a developer. Or am I just being a bit dumb? My questions would be;
"You can copy the file" what file? "your local widget directory" I am playing on Win7(64) ....\Spring\LuaUI ? "modify line 61" in what file? In the code would I replace the word "volume" with something?
The file I mentioned in my last post (unit_attackMoveNotification.lua) is located inside the mod in "LuaUI/Widgets". You can extract the mod with 7Zip or another zip-program. So copy that file to your <spring>/Lua/Widgets. Then you can edit the file with a text editor. Go to the line and change it to something like this:
The file I mentioned in my last post (unit_attackMoveNotification.lua) is located inside the mod in "LuaUI/Widgets". You can extract the mod with 7Zip or another zip-program. So copy that file to your <spring>/Lua/Widgets. Then you can edit the file with a text editor. Go to the line and change it to something like this:
I have turned off that widget completely, because it warns too often. But maybe we just need to make it a bit more intelligent.
(Basically what annoys me is when opponent sends a jeffy or lurker to kill off my wind/tidal lines, then it will warn for each attack even though it's not important at that time).
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