Since I seen shadows a lot here's the options
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comboBox{y=40,name='Shadows',
labels={'Off','Very Low','Low','Medium','High','Very High'},
options={'0','2 1024','1 1024','2 2048','1 2048','1 4096'},},
and the rest of the combo boxes
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comboBox{y=0,name='Water',
labels={'Basic','Reflective','Dynamic','Refractive','Bump-Mapped'},
options={0,1,2,3,4},},
comboBox{y=80,name='DistDraw',title='Unit Draw Distance',
labels={'Low','Medium','High','Very High'},
options={100,300,500,1000},},
comboBox{y=120,name='DistIcon',title='Unit Icon Distance',
labels={'Off','Low','Medium','High','Very High'},
options={10000,100,200,300,400},},
comboBox{y=160,name='MaxParticles',title='Particles',
labels={'Very Low','Low','Medium','High','Very High'},
options={500,1000,2000,3000,5000},},
comboBox{y=200,name='MaxNanoParticles',title='Nano Particles',
labels={'Very Low','Low','Medium','High','Very High'},
options={500,1000,2000,3000,5000},},
Most of the numbers are just best guesses
Most of the options I have in it are just in for testing my "framework" behind adding options.
knorke wrote:Could add Lups settings.
Shadows has /shadows 2 mode which is a bit faster iirc. (only units cast shadows, terrain does not)
Is "Draw Engine Trees" == 3DTrees?
I think the same names should be used everywhere, otherwise that will get very confusing. Can add tooltips etc to explain some settings.
Hardware Cursor, 3DTrees, AdvancedMapShading and others:
imo those only needs changing if there is a serious problem.
But such problem would usually be so severe that one can not get into game and thus not into that menu. If a setting like 3DTrees causes crash then one can not turn it off ingame. If Hardware Cursor makes the mousepointer invisible, can not click that either.
Those things are ways to "debug/fix" and think they should not be grouped together with real game options like "Draw defense ranges."
Based on behe's post I'll probably just wait to add lups. I'm mostly working on making it more straight forward to add new widget or engine options.
I'll probably drop the mentioned rare use ones and add them as an advanced option for testing etc.. because why not? Many , such as defense range will probably end up in the interface menu as well.
Personally I believe 3Dtrees is much more confusing. A lot of maps have 3D trees which aren't 3Dtrees. Although, I could add clarification in the tooltip.
My hope is maybe one day when there is a LuaLobby, there can also be a LuaLobbyOptionMenu. Then people who love options can have a little more digestible feed then
http://springrts.com/wiki/Springsettings.cfg