lag spikes

lag spikes

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

lag spikes

Post by albator »

I am getting huge lag spikes since about 2 weeks + now. When I am in TAS battle room it somtimes takes 1 or 2 minutes to get what I wrote.
I also get disconnected from TAS a lot

It seems other players has same problems too. I wanted to know which was the issue, if that was coming from somthing wrong in my config or if it was related to something else.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: lag spikes

Post by knorke »

server overloaded, everybody has that problem.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: lag spikes

Post by albator »

knorke wrote:server overloaded, everybody has that problem.
It is strange, I never counted so few players. Could autohosts be a problem ?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: lag spikes

Post by knorke »

I never counted so few players. Could autohosts be a problem ?
Yes, more excactly the DSD autohosts :shock:

Seriously:
Not only lobby server runs on the server but also a buildbot for the engine, bugtracker, forum... (i dont know excactly what all that is, just read about it and appearently there are some problems)
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: lag spikes

Post by Wombat »

we got so many new players that server cant handle.






Image

but seriously
[07:45:38] Connecting to taspringmaster.clan-sy.com ...
[07:45:38] Connection established to taspringmaster.clan-sy.com
[07:45:39] Login successful!
[07:45:39] - Welcome, [LCC]lion_trainer!
[07:45:39] - There are currently 181 clients connected
[07:45:39] - to the server talking in 425 open channels
[07:45:39] - and participating in 59 battles.
[07:45:39] - Server's uptime is 1.27 weeks
[07:54:08] Timeout assumed. Disconnecting ...
[07:54:10] Connection to server closed!
EDIT - oh wait, i remember what Licho said. changed 'tasspringmaster.clan-sy.com' to 'springrts.com'. lets see how it gonna work (pretty odd since i never touched it)
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: lag spikes

Post by albator »

Wombat wrote:we got so many new players that server cant handle.






Image

but seriously
[07:45:38] Connecting to taspringmaster.clan-sy.com ...
[07:45:38] Connection established to taspringmaster.clan-sy.com
[07:45:39] Login successful!
[07:45:39] - Welcome, [LCC]lion_trainer!
[07:45:39] - There are currently 181 clients connected
[07:45:39] - to the server talking in 425 open channels
[07:45:39] - and participating in 59 battles.
[07:45:39] - Server's uptime is 1.27 weeks
[07:54:08] Timeout assumed. Disconnecting ...
[07:54:10] Connection to server closed!
EDIT - oh wait, i remember what Licho said. changed 'tasspringmaster.clan-sy.com' to 'springrts.com'. lets see how it gonna work (pretty odd since i never touched it)
So you say this has been done on purpose to drag people from TAS to ZeroK lobby ?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: lag spikes

Post by smoth »

I am not sure how you came to that conclusion albator
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: lag spikes

Post by Wombat »

erm no. u can use both lobbies to connect to both of these adresses.

(no timeout so far)
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: lag spikes

Post by Karl »

Total Annihilation Spring? Did you sleeped under a rock?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: lag spikes

Post by smoth »

Albator meant tas:client the betalord/satirik project.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: lag spikes

Post by jamerlan »

Do you plan to fix that? This is very annoying :(
What you need to fix that?
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: lag spikes

Post by albator »

Wombat wrote:erm no. u can use both lobbies to connect to both of these adresses.

(no timeout so far)
10 poeple are playing spring on backup server 1 cause they cannot connect to main one now
smoth wrote:I am not sure how you came to that conclusion albator
I am just trying to understand why if a problem exists and the solution is known (as far as i understood it is a matter of adress of the main serveur, tell me if I am wrong), why it is not done. I dont expect anything to happen, this is not my serveur, I just want to understand the purpose of that
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Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: lag spikes

Post by Licho »

Aegis turned off the main server during period of high load to make people connect to lag-free backup.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: lag spikes

Post by Forboding Angel »

Why is the backup server not a direct clone of the main server?
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: lag spikes

Post by Wombat »

connecting to springrts.com solves all problems apparently :'
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