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 Post subject: lag spikes
PostPosted: 15 Jun 2011, 00:32 
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Joined: 14 Jan 2009, 14:20
I am getting huge lag spikes since about 2 weeks + now. When I am in TAS battle room it somtimes takes 1 or 2 minutes to get what I wrote.
I also get disconnected from TAS a lot

It seems other players has same problems too. I wanted to know which was the issue, if that was coming from somthing wrong in my config or if it was related to something else.


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 00:44 
Moderator
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
server overloaded, everybody has that problem.


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 00:48 
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Joined: 14 Jan 2009, 14:20
knorke wrote:
server overloaded, everybody has that problem.


It is strange, I never counted so few players. Could autohosts be a problem ?


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 00:58 
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
Quote:
I never counted so few players. Could autohosts be a problem ?
Yes, more excactly the DSD autohosts :shock:

Seriously:
Not only lobby server runs on the server but also a buildbot for the engine, bugtracker, forum... (i dont know excactly what all that is, just read about it and appearently there are some problems)


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 07:00 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
we got so many new players that server cant handle.






Image

but seriously
Quote:
[07:45:38] Connecting to taspringmaster.clan-sy.com ...
[07:45:38] Connection established to taspringmaster.clan-sy.com
[07:45:39] Login successful!
[07:45:39] - Welcome, [LCC]lion_trainer!
[07:45:39] - There are currently 181 clients connected
[07:45:39] - to the server talking in 425 open channels
[07:45:39] - and participating in 59 battles.
[07:45:39] - Server's uptime is 1.27 weeks
[07:54:08] Timeout assumed. Disconnecting ...
[07:54:10] Connection to server closed!


EDIT - oh wait, i remember what Licho said. changed 'tasspringmaster.clan-sy.com' to 'springrts.com'. lets see how it gonna work (pretty odd since i never touched it)


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 14:07 
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Joined: 14 Jan 2009, 14:20
Wombat wrote:
we got so many new players that server cant handle.






Image

but seriously
Quote:
[07:45:38] Connecting to taspringmaster.clan-sy.com ...
[07:45:38] Connection established to taspringmaster.clan-sy.com
[07:45:39] Login successful!
[07:45:39] - Welcome, [LCC]lion_trainer!
[07:45:39] - There are currently 181 clients connected
[07:45:39] - to the server talking in 425 open channels
[07:45:39] - and participating in 59 battles.
[07:45:39] - Server's uptime is 1.27 weeks
[07:54:08] Timeout assumed. Disconnecting ...
[07:54:10] Connection to server closed!


EDIT - oh wait, i remember what Licho said. changed 'tasspringmaster.clan-sy.com' to 'springrts.com'. lets see how it gonna work (pretty odd since i never touched it)


So you say this has been done on purpose to drag people from TAS to ZeroK lobby ?


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 14:29 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I am not sure how you came to that conclusion albator


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 14:38 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
erm no. u can use both lobbies to connect to both of these adresses.

(no timeout so far)


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 19:28 
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Joined: 01 Apr 2010, 20:05
Total Annihilation Spring? Did you sleeped under a rock?


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 20:30 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
Albator meant tas:client the betalord/satirik project.


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 20:47 

Joined: 20 Oct 2009, 12:04
Do you plan to fix that? This is very annoying :(
What you need to fix that?


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 20:51 
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Joined: 14 Jan 2009, 14:20
Wombat wrote:
erm no. u can use both lobbies to connect to both of these adresses.

(no timeout so far)


10 poeple are playing spring on backup server 1 cause they cannot connect to main one now

smoth wrote:
I am not sure how you came to that conclusion albator


I am just trying to understand why if a problem exists and the solution is known (as far as i understood it is a matter of adress of the main serveur, tell me if I am wrong), why it is not done. I dont expect anything to happen, this is not my serveur, I just want to understand the purpose of that


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 Post subject: Re: lag spikes
PostPosted: 15 Jun 2011, 22:02 
Server Owner & Developer
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Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
Aegis turned off the main server during period of high load to make people connect to lag-free backup.


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 Post subject: Re: lag spikes
PostPosted: 16 Jun 2011, 00:27 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
Why is the backup server not a direct clone of the main server?


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 Post subject: Re: lag spikes
PostPosted: 16 Jun 2011, 07:35 
Modeler
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Joined: 15 Dec 2008, 15:53
Location: at front, llt pushing
connecting to springrts.com solves all problems apparently :'


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