lag spikes
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lag spikes
I am getting huge lag spikes since about 2 weeks + now. When I am in TAS battle room it somtimes takes 1 or 2 minutes to get what I wrote.
I also get disconnected from TAS a lot
It seems other players has same problems too. I wanted to know which was the issue, if that was coming from somthing wrong in my config or if it was related to something else.
I also get disconnected from TAS a lot
It seems other players has same problems too. I wanted to know which was the issue, if that was coming from somthing wrong in my config or if it was related to something else.
Re: lag spikes
server overloaded, everybody has that problem.
Re: lag spikes
It is strange, I never counted so few players. Could autohosts be a problem ?knorke wrote:server overloaded, everybody has that problem.
Re: lag spikes
Yes, more excactly the DSD autohostsI never counted so few players. Could autohosts be a problem ?

Seriously:
Not only lobby server runs on the server but also a buildbot for the engine, bugtracker, forum... (i dont know excactly what all that is, just read about it and appearently there are some problems)
Re: lag spikes
we got so many new players that server cant handle.

but seriously

but seriously
EDIT - oh wait, i remember what Licho said. changed 'tasspringmaster.clan-sy.com' to 'springrts.com'. lets see how it gonna work (pretty odd since i never touched it)[07:45:38] Connecting to taspringmaster.clan-sy.com ...
[07:45:38] Connection established to taspringmaster.clan-sy.com
[07:45:39] Login successful!
[07:45:39] - Welcome, [LCC]lion_trainer!
[07:45:39] - There are currently 181 clients connected
[07:45:39] - to the server talking in 425 open channels
[07:45:39] - and participating in 59 battles.
[07:45:39] - Server's uptime is 1.27 weeks
[07:54:08] Timeout assumed. Disconnecting ...
[07:54:10] Connection to server closed!
Re: lag spikes
So you say this has been done on purpose to drag people from TAS to ZeroK lobby ?Wombat wrote:we got so many new players that server cant handle.
but seriouslyEDIT - oh wait, i remember what Licho said. changed 'tasspringmaster.clan-sy.com' to 'springrts.com'. lets see how it gonna work (pretty odd since i never touched it)[07:45:38] Connecting to taspringmaster.clan-sy.com ...
[07:45:38] Connection established to taspringmaster.clan-sy.com
[07:45:39] Login successful!
[07:45:39] - Welcome, [LCC]lion_trainer!
[07:45:39] - There are currently 181 clients connected
[07:45:39] - to the server talking in 425 open channels
[07:45:39] - and participating in 59 battles.
[07:45:39] - Server's uptime is 1.27 weeks
[07:54:08] Timeout assumed. Disconnecting ...
[07:54:10] Connection to server closed!
Re: lag spikes
I am not sure how you came to that conclusion albator
Re: lag spikes
erm no. u can use both lobbies to connect to both of these adresses.
(no timeout so far)
(no timeout so far)
Re: lag spikes
Total Annihilation Spring? Did you sleeped under a rock?
Re: lag spikes
Albator meant tas:client the betalord/satirik project.
Re: lag spikes
Do you plan to fix that? This is very annoying 
What you need to fix that?

What you need to fix that?
Re: lag spikes
10 poeple are playing spring on backup server 1 cause they cannot connect to main one nowWombat wrote:erm no. u can use both lobbies to connect to both of these adresses.
(no timeout so far)
I am just trying to understand why if a problem exists and the solution is known (as far as i understood it is a matter of adress of the main serveur, tell me if I am wrong), why it is not done. I dont expect anything to happen, this is not my serveur, I just want to understand the purpose of thatsmoth wrote:I am not sure how you came to that conclusion albator
Re: lag spikes
Aegis turned off the main server during period of high load to make people connect to lag-free backup.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: lag spikes
Why is the backup server not a direct clone of the main server?
Re: lag spikes
connecting to springrts.com solves all problems apparently :'