Battlehub Signoff
Moderator: Moderators
Re: Battlehub Signoff
With the rage quitting of satirik and tasclient falling into disrepute, and the officialdom of springlobby, for whom many it is unstable and alien, this would seem a perfect opportunity to patch up the battlehub test builds for prime time
Re: Battlehub Signoff
My copy freezes for 2 minutes on startup then messes up on download. Numerous people have complained they don't like springlobby, and wish to stay with what's familiar. For most its a marmite thing because of the sudden change.
As such any new lobby sufficiently polished could easily blitzkrieg springlobby into submission regardless of its featureset or merits.
As such any new lobby sufficiently polished could easily blitzkrieg springlobby into submission regardless of its featureset or merits.
Re: Battlehub Signoff
It's only on startup; who cares, and the bug is already fixed but BD wants to test it more for some unexplained reason.
Re: Battlehub Signoff
Yes, now would be the perfect time for a new AF's lobby to get released and take over both TASClient and SpringLobby. 
Yet you reached the conclusion that now was the time to ... announce quitting developping it?

I don't like SpringLobby, and am afraid that TASClient could well be unusable next Spring release (since devs like changing the protocol so much!), but so far I just hoped that by then I'd just have to look into AF's lobby. But now you leave me with no options!

Yet you reached the conclusion that now was the time to ... announce quitting developping it?


I don't like SpringLobby, and am afraid that TASClient could well be unusable next Spring release (since devs like changing the protocol so much!), but so far I just hoped that by then I'd just have to look into AF's lobby. But now you leave me with no options!

Re: Battlehub Signoff
AF's just abandoning his work officially. Unofficially, it's been abandoned or vaporware for over a year now, and the fact that NTAI still isn't in Spring's Git repo, where somebody might take an interest, because of that stupid ancient spat, is troublesome to me, as it was the closest that we ever got to a generically-reprogrammable AI.
That said, I haven't had time to look at it in detail yet, but C.R.A.I.G. looks extremely promising to me, and I'm almost of the opinion that it's the future, and may even write a fork for P.U.R.E.
It's not like this was unexpected news, tbh.
That said, I haven't had time to look at it in detail yet, but C.R.A.I.G. looks extremely promising to me, and I'm almost of the opinion that it's the future, and may even write a fork for P.U.R.E.
It's not like this was unexpected news, tbh.
Re: Battlehub Signoff
Have you looked?Argh wrote:NTAI still isn't in Spring's Git repo
Re: Battlehub Signoff
Apparently not. When did that change? It was like that for well over a year...
-
- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Battlehub Signoff
It always has been inside spring repo (both svn and git) (as far as I can remember).
Re: Battlehub Signoff
A little under a year, actually.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Battlehub Signoff
@argh, it wasn't actually vaporware. I tested a very early alpha some time ago.
I'm a little irritated to see it go, because I thought the project had a heck of a lot of potential.
I'm a little irritated to see it go, because I thought the project had a heck of a lot of potential.
Re: Battlehub Signoff
I did too, but time restraints don't allow for it.
I intended that with the new incarnation of battlehub people would help pick up the slack by making it absurdly easy to develop widgets and firefox style extensions to the point where the vast majority of basic functionality was implemented via extensions . I knew there were people willing to work on it to do things they wanted to do, but I cant expect them to work on that codebase.
Sadly right now to get battlehub prototype working I would have to sort out loading of unitsync via JNA since the JNI bindings were removed, though iirc someone (maybe hoijui?) wrote a set of swig bindings that generated the necesssary interface?
Currently the code base the new battlehub would sit on is written such that I can use it for other tools, (such as a rebuilt NTai Toolkit), so work will be done on it under the scope of the existing projects I have, but battlehub wont be under any major work for the considerable future unless I have more time and more help.
I intended that with the new incarnation of battlehub people would help pick up the slack by making it absurdly easy to develop widgets and firefox style extensions to the point where the vast majority of basic functionality was implemented via extensions . I knew there were people willing to work on it to do things they wanted to do, but I cant expect them to work on that codebase.
Sadly right now to get battlehub prototype working I would have to sort out loading of unitsync via JNA since the JNI bindings were removed, though iirc someone (maybe hoijui?) wrote a set of swig bindings that generated the necesssary interface?
Currently the code base the new battlehub would sit on is written such that I can use it for other tools, (such as a rebuilt NTai Toolkit), so work will be done on it under the scope of the existing projects I have, but battlehub wont be under any major work for the considerable future unless I have more time and more help.
Re: Battlehub Signoff
I closed it up for a month or two then re-opened it up. IIRC this was 2007 possible 2006, very long time ago. You'd also be interested to see that NTai commits have occurred in the last 2 weeks. It now builds under Visual studio and loads in spring, and Ive made various architectural changes but have a roadblock in development hoijui is helping with ( or may have sorted, checks github feed )Argh wrote:Apparently not. When did that change? It was like that for well over a year...
Re: Battlehub Signoff
procrastination != lack of time
Whoever you are, have the decency to post under you real account if your going to troll or there's no point
Whoever you are, have the decency to post under you real account if your going to troll or there's no point
Re: Battlehub Signoff
While peroosing the contents of an ancient USB drive long thought dead, a copy of the Battlehub Netbeans project prior to me ballsing up the codebase was found.
A github repository has been created, and will likely be filled in with relevant source code, and issues set up to mark out what is missing and needs completing. Preliminary tests show that on OSX it logs in under chat only mode, though joining main has non-crashing exceptions, most likely due to the new ranks introduced. unitsync.dll/so/dylib bindings will need creating using JNA now that the JNI bindigns have been removed from the engine, but that's nothing that hasn't been done before.
A github repository has been created, and will likely be filled in with relevant source code, and issues set up to mark out what is missing and needs completing. Preliminary tests show that on OSX it logs in under chat only mode, though joining main has non-crashing exceptions, most likely due to the new ranks introduced. unitsync.dll/so/dylib bindings will need creating using JNA now that the JNI bindigns have been removed from the engine, but that's nothing that hasn't been done before.
Re: Battlehub Signoff
wait... don't we have already an up-to date java lobby? https://github.com/jahwag/OpenLobby ?!
Re: Battlehub Signoff
This predates cheeselobby and at the time was much further along and implemented things the other lobbies never got around to.
Of note at the time it also supported Glest and Warzone 2100
Of note at the time it also supported Glest and Warzone 2100
Re: Battlehub Signoff
why did you resurrect a 4 year old dead thread instead of creating a new one? IMO it would have been better to NOT remind us of you pulling out of the project in a fit of drama. Because now I want to go read up on THAT instead of being legitimately curious about the project.