





giant image for lols.
It is pretty much the same as I used in the last days for the automatic uploads with knorkebot. So it should work. I just added some comments and changed the output a bit. Also added a console thing so it is not just a black screen during processing. It takes longer now with this graphic but does not look like its hung up I hope.
That was nessecary because with logging unitmovements, processing takes longer now. (10sec for a really long DSD game on my 2800+ amd)
As the settings menu is not done, I made it so that it just outputs everything: html, the picture with playerlist (as on the website) and a combined eventmap of all gamelogs. ie to analyze multiple games and it shows destroyed units of all those games.
The widget is included in the .zip download.
Copy it into your Spring\LuaUI\widgets folder like any other widget. Then press F11 to open springs lua list and enable it. (It will stay enabled in the next game)
It must be enabled before the commanders are spawned, otherwise nothing is logged. (also you can then type "openlogfile" in chat but yeah...)
You can open it to edit some settings, scroll down where it says
---------------SETTINGS-----------------
I got rid of the haven to drag&drop also a .bmp as minimap on the .exe, instead the minimaps inside "minimapsbmp" folder are used.
I have included some mapimages. If you have Springdownloader and Irfanview installed, mapimages are autocreated. If not, only those inside the folder work. (for now)
Here is how I use it:

Download link:
http://www.file-upload.net/download-282 ... 0.zip.html
33MB due to the mapimages mostly
I put a whatsthis.txt in all folders.
If it does not work or you do not understand something, ask back. My main concern so far was only to make it useable by me...
die from=no. do you want this? I think usually the killer is quite close anyway. Unless for superweapons etc.smoth wrote:Can it do a heatmap yet for where units kill from or at least where they die on the map?
where they die on the map=since the very start... thats the whole point of this project

It works without gundam too, just *a games are numerous and easiest to test with. (at least in last spring version, there is no gundam yet that works with 82 i think?)
Or do you mean real heatmaps, like with color gradients and blur? Thats coming...