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by ==Troy==
16 Nov 2010, 12:24
Forum: Balanced Annihilation
Topic: Next BA update and sequel?
Replies: 104
Views: 11044

Re: Next BA update and sequel?

I really see no difference between your mod Nixa and all other attempts at replicating OTA, why should it be yours that will get the BA name, and not, say, GOTA's? there were times when he tried to hijack the mod even. And SA seems to be played a lot more than any other "my way of doing BA"...
by ==Troy==
15 Oct 2010, 13:34
Forum: Off Topic Discussion
Topic: New PC?
Replies: 24
Views: 2076

Re: New PC?

if you are getting a 6 core cpu, I recommend to at least get 8 GB of RAM. Especially for large spring maps and video editing.
by ==Troy==
28 Sep 2010, 23:41
Forum: Off Topic Discussion
Topic: Minecraft free for a weekend
Replies: 57
Views: 5673

Re: Minecraft free for a weekend

It is getting pretty offtopic, and I apologise for being a bit of a troll here, I do now wish to be one. I simply stated my opinion about the game, and my expectations. I think I will leave it there. Edit : as being an ass and all, I donate all of my expendable income to OS projects, which I would o...
by ==Troy==
28 Sep 2010, 22:04
Forum: Off Topic Discussion
Topic: Minecraft free for a weekend
Replies: 57
Views: 5673

Re: Minecraft free for a weekend

smoth wrote:I fail to understand the difference between OSS and closed source
by ==Troy==
28 Sep 2010, 19:09
Forum: Off Topic Discussion
Topic: Minecraft free for a weekend
Replies: 57
Views: 5673

Re: Minecraft free for a weekend

I am waiting for an open source remake of this. Or at least a free one. It seems that there are already a few projects started for it. it is 10 eu... the guy is asking SOOO much. Christ, I spent 2 times this when I eat sushi Open source does not only mean free... it also means fully moddable and re...
by ==Troy==
28 Sep 2010, 17:37
Forum: Off Topic Discussion
Topic: Minecraft free for a weekend
Replies: 57
Views: 5673

Re: Minecraft free for a weekend

I am waiting for an open source remake of this. Or at least a free one. It seems that there are already a few projects started for it.
by ==Troy==
20 Sep 2010, 12:16
Forum: Game Development
Topic: questions about shields
Replies: 9
Views: 1450

Re: questions about shields

Thats something that I was puzzling over previously too.

Is there a function to at least simply "consume" the projectile? without any damage done whatsoever? It would be at least a good alternative.
by ==Troy==
15 Sep 2010, 12:00
Forum: Off Topic Discussion
Topic: Halo Reach
Replies: 47
Views: 3666

Re: Halo Reach

I never understood playing FPSes with the controller... Its like trying to play Q3 with keyboard only. The only time I ever played xbox (and possibly that was one of the halos) was when I was helping my friend to modchip the xbox (required some soldering work, which he was scared to do). We hooked u...
by ==Troy==
13 Sep 2010, 23:36
Forum: Map Releases
Topic: Knockout Version 2
Replies: 7
Views: 1963

Re: Knockout Version 2

would be delightful to see gaia flak on the "bumpy" land, because still, the map is mainly dominated by air, due to land being very cramped. the gaia flakkers obviously can be killed, but it will at least slow down air players.
by ==Troy==
13 Sep 2010, 00:02
Forum: Balanced Annihilation
Topic: Eternal Annihilation (v1.04)
Replies: 215
Views: 41952

Re: Yet Another BA Fork - Eternal Annihilation (v1.02)

his samsons still fire at ground though... One of the radical changes to consider, which I have not seen being proposed before: What about making the comwreck of your com if self-ded being only reclaimable by the enemy? With addition of a rezbot/conbot function to destroy a wreck rather than suck it...
by ==Troy==
12 Sep 2010, 23:42
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 489288

Re: NOTA 1.63

using same reasoning you could use those 20 vashps to pretty much rape any kbot AA.

As you might have guessed, I have the same hatred for vashps as you do for arty.
by ==Troy==
12 Sep 2010, 21:36
Forum: Balanced Annihilation
Topic: Eternal Annihilation (v1.04)
Replies: 215
Views: 41952

Re: Yet Another BA Fork - Eternal Annihilation

great to see an actually "semi-official" BA fork with the right directions!
by ==Troy==
10 Sep 2010, 21:15
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 489288

Re: NOTA 1.63

same is true for vashps and mostly any other powerful long range unit...
by ==Troy==
08 Sep 2010, 22:53
Forum: Balanced Annihilation
Topic: PeowPeow
Replies: 70
Views: 18767

Re: BA II v1.0

Making an installer shouldnt be hard, but distributing stolen IP in such a way is a bit of a slippery ground.
by ==Troy==
08 Sep 2010, 11:02
Forum: Balanced Annihilation
Topic: PeowPeow
Replies: 70
Views: 18767

Re: BA II v1.0

if you change the very mechanics of BA, why call it BAII? there is already XTA, SA, CA etc, all of which are different takes on making BA different. Either the changes have to be invisible (i.e. small anti-eco/anti-t2air changes in numbers, not mechanics), or the mod has to stop attempting to preten...
by ==Troy==
06 Sep 2010, 17:52
Forum: Lobby Clients & Server
Topic: #main secretly wants to scare off all newbs :<
Replies: 19
Views: 2393

Re: #main secretly wants to scare off all newbs :<

Whenever I am downloading something, I frequently get 5-15 seconds lag.

Maybe simply allow a max of 3 lines pasted before taking the time delay into account? Should fix most of the issues, while actually killing off the spammers.
by ==Troy==
06 Sep 2010, 01:22
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 28461

Re: Balanced Annihilation V7.18

It should, Fast packs/unpacks faster than "maximum" or whatever the highest compression is.

Spring uses the same algo for unpacking, so it would take longer to unpack a full compression vs fast compression.
by ==Troy==
05 Sep 2010, 20:04
Forum: Lobby Clients & Server
Topic: #main secretly wants to scare off all newbs :<
Replies: 19
Views: 2393

Re: #main secretly wants to scare off all newbs :<

It seems entirely plausible if the lag is on the user's end. (wifi lagged for a second, and packets were queued).
by ==Troy==
04 Sep 2010, 02:00
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 28461

Re: Balanced Annihilation V7.17

I would rather suggest to decrease their accel. and the VTOL speed. So that, after you press wait/stop, the bomber would fly for another mile before landing. As far as I know this should not affect turning radius, or other aspects of the bomber, it will just be a bit more hassle landing them where y...
by ==Troy==
03 Sep 2010, 18:41
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 28461

Re: Balanced Annihilation V7.16

Ok they're more effective than you thought they are. So what is the problem with that? What kind of bomber strat breaks the game, in what gametype? On what maps? It's not like you can just build bombers and win... And if they really are so strong that it makes the game worse, nerf them in other way...

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