Search



All times are UTC + 1 hour


Search found 54 matches
Search term used: +ValidMaps +lua Search these results:

Author Message

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 09 Mar 2012, 13:48 

Replies: 22
Views: 1433


http://spring.osocial.se/d9/d28/group__ ... __api.html

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 09 Mar 2012, 13:39 

Replies: 22
Views: 1433


Whats the unitsync call to read this? Or its meant to be read using luaparse unitsync calls?

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 09 Mar 2012, 10:38 

Replies: 22
Views: 1433


smoth wrote:
knorke wrote:
Btw, similiar to this, ValidAIs.lua would be nice to have, because an important question is "How do I make sure that a noobs first SP skirmish is not on speedmetal vs NullAI?"

do want

DO WANT

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 03 Mar 2012, 13:45 

Replies: 22
Views: 1433


yes

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 03 Mar 2012, 13:38 

Replies: 22
Views: 1433


This code below is for validmaps.lua ? /** * @brief Retrieve the number of valid maps for the current mod * @return negative integer (< 0) on error; * the number of valid maps (>= 0) on success * * A return value of 0 means that any ...

 Forum: Lobby Clients   Topic: Lobbydev meeting minutes 2012-02-19

Posted: 21 Feb 2012, 17:56 

Replies: 35
Views: 1296


... of some UI stuff, some stuff should always be named the same. eg I think allyID sometimes is "ally" or "team" -validmaps.lua, validais.lua http://springrts.com/phpbb/viewtopic.php?f=64&t=27491

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 19 Jan 2012, 20:13 

Replies: 22
Views: 1433


koshi wrote:
Apparently I started on this a while back but abandoned it swiftly
http://cgit.springlobby.info/cgit/koshi ... 67d43e30d2
Prolly because no one had any interest in it? Does any game dev but knorke have use for this?


I do *shrug*

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 21:22 

Replies: 22
Views: 1433


knorke wrote:
Btw, similiar to this, ValidAIs.lua would be nice to have, because an important question is "How do I make sure that a noobs first SP skirmish is not on speedmetal vs NullAI?"

do want

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 19:30 

Replies: 22
Views: 1433


Whatever the exact wording lobby use: - If ValidMaps.lua was strictly enforced I wouldn't use it KP - If ValidMaps.lua was ON by default and recommended but still easily overridable I would use it for KP. Then I understand why other mod(ders) ...

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 19:15 

Replies: 22
Views: 1433


Maybe it should be renamed (in the lobby not in unitsync) to "Recommended maps" with an option to display all maps or just recommended ones "Recommended maps" seems a bit "soft", as if those maps are "maps of the week" or something like that. Maybe a checkbox...

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 18:46 

Replies: 22
Views: 1433


Satirik wrote:
Maybe it should be renamed (in the lobby not in unitsync) to "Recommended maps" with an option to display all maps or just recommended ones
I'd like that too.

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 18:17 

Replies: 22
Views: 1433


koshi wrote:
Apparently I started on this a while back but abandoned it swiftly
http://cgit.springlobby.info/cgit/koshi ... 67d43e30d2
Prolly because no one had any interest in it? Does any game dev but knorke have use for this?


Yup.

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 18:11 

Replies: 22
Views: 1433


Maybe it should be renamed (in the lobby not in unitsync) to "Recommended maps" with an option to display all maps or just recommended ones

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 17:59 

Replies: 22
Views: 1433


thanks

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 17:57 

Replies: 22
Views: 1433


Apparently I started on this a while back but abandoned it swiftly
http://cgit.springlobby.info/cgit/koshi ... 67d43e30d2
Prolly because no one had any interest in it? Does any game dev but knorke have use for this?

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 17:52 

Replies: 22
Views: 1433


Cheesecan wrote:
Okey, added this to my todo list.
nice, thanks.

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 17:44 

Replies: 22
Views: 1433


http://springrts.com/dl/docs/unitsync/g ... __api.html

Cheesecan wrote:
Also are you going to update the game each time a new map is released?


It's lua, and lua can retreive your map list and make either a white or black list

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 17:41 

Replies: 22
Views: 1433


Okey, added this to my todo list.

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 17:30 

Replies: 22
Views: 1433


And you don't see a problem in having to do that? Nope. I do not expect anybody to make maps especially for my game (though that would be nice but I am realistic) so no mapper will be disappointed by having his map not playable with my game. Would be a lot better if you fetched an always up-to-date...

 Forum: Lobby Clients   Topic: Dear lobby devs: please read validmaps.lua from games

Posted: 18 Jan 2012, 17:17 

Replies: 22
Views: 1433


And you don't see a problem in having to do that?

Would be a lot better if you fetched an always up-to-date validmaps from the intertubes.
Sort by:  
Page 1 of 3 [ Search found 54 matches ]


All times are UTC + 1 hour


Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.