Where? I can't find it.
There's this for maps, but apparently it's only implemented in TASClient.
Search found 70 matches: ValidMaps.lua
Searched query: +ValidMaps +lua
- 07 Nov 2017, 04:29
- Forum: Feature Requests
- Topic: ValidAIs.lua
- Replies: 128
- Views: 120489
- 24 Feb 2016, 21:19
- Forum: SpringLobby Client
- Topic: Question wrt. springlobby github comment
- Replies: 19
- Views: 9340
Re: Question wrt. springlobby github comment
... The AI's need to stop being bundled with the engine. It is extremely confusing to players and the lack of support for validais.lua and validmaps.lua is crippling to the entire experience. Most games won't have a reasonable SP experience. Evo does, but even though shard plays a pretty ...
- 07 Nov 2015, 23:30
- Forum: NOTA
- Topic: New notAlobby announcement
- Replies: 32
- Views: 57931
Re: New notAlobby announcement
... not in 0.8.x ones. Are you sure it still happens in the latest version? I think the way to avoid crazy combos would have been to implent validmaps.lua and validais.lua.... Yes, but our integration issues are not just game-map, game-ai, etc related (what we described was only spring related ...
- 07 Nov 2015, 10:59
- Forum: NOTA
- Topic: New notAlobby announcement
- Replies: 32
- Views: 57931
Re: New notAlobby announcement
... crazy combos which happens too often to newbie users e.g. NOTA game on 8x8 map). I think the way to avoid crazy combos would have been to implent validmaps.lua and validais.lua. (https://springrts.com/wiki/Validmaps.lua https://springrts.com/mantis/view.php?id=2923) At least the first one is already ...
- 15 Oct 2015, 15:08
- Forum: Game Development
- Topic: Creating a single player campaign with Spring
- Replies: 9
- Views: 3441
Re: Creating a single player campaign with Spring
... springsettings.cfg, and similar. It's something we've been dicussing informally and we'll probably see happen sooner or later. Currently not even validmaps.lua or similiar files are implemented by any lobby or engine. (TASClient was doing some steps with validmaps but appearently it has now been ...
- 25 Feb 2015, 11:53
- Forum: Game Development
- Topic: (in-) engine menu
- Replies: 98
- Views: 24106
Re: (in-) engine menu
... be a bit hyperbolic but at least close to the truth. For a decent singleplayer experience many mods will want to limit the map-selection anyway (validmaps.lua) so even something superprimitive as Kernel Panic did (included map images in bitmaps\minimaps\) is okay. It can be improved later and ...
- 06 Feb 2015, 19:11
- Forum: General Discussion
- Topic: ZK lobby server split is a disaster?
- Replies: 125
- Views: 171386
Re: ZK lobby server split is a disaster?
... maps get downvoted or commented as "broken" because it is just one big map pool. Obeying mod's maplist ( http://springrts.com/wiki/Validmaps.lua ) would also be nice. I know not many lobbies or mods really use it atm, but now that there is a new lobby being made I think it is good ...
- 17 Jul 2014, 23:04
- Forum: Evolution RTS
- Topic: Installation instructions are lacking
- Replies: 54
- Views: 52041
Re: Installation instructions are lacking
... play a single player game without maps (apparently they are not included in the "Game" archive (the list of valid maps is empty) The validmaps.lua file is something else, but basically correct. That is a problem that Spring peoplepersons are still figuring out how to solve. Some games ...
- 17 Jul 2014, 22:02
- Forum: Evolution RTS
- Topic: Installation instructions are lacking
- Replies: 54
- Views: 52041
Re: Installation instructions are lacking
Aslo, if I want to play more than one spring engine game: all of that data files would be mixed together if I followed the above advice. It would mean all games were in the same directory, as were all maps, yes, if that's what you mean by "mixed". That is what the instructions say and tha...
- 11 Jun 2014, 14:17
- Forum: Feature Requests
- Topic: Mission format
- Replies: 59
- Views: 14331
Re: Mission format
... non-lobby peopleperson perspective the "missioninfo.lua"-way does not seem easier to implent. Realisticly one should note: not even validMaps.lua really works despite engine-side it is appearently fully implented and everything. Last I checked TASclient was only lobby that used it. ...
- 11 Jun 2014, 12:18
- Forum: Feature Requests
- Topic: Mission format
- Replies: 59
- Views: 14331
Re: Mission format
@knorke (answers emphasized): maps and teams matter for regular games, too. true Some games require special maps, that is why there is validmaps.lua - http://springrts.com/wiki/Validmaps.lua For missions you'd want to be sure that validmaps.lua exists and contains exactly one item. In addition ...
- 10 Jun 2014, 19:26
- Forum: Feature Requests
- Topic: Mission format
- Replies: 59
- Views: 14331
Re: Mission format
... I think that misses something important: maps and teams matter for regular games, too. Some games require special maps, that is why there is validmaps.lua - http://springrts.com/wiki/Validmaps.lua Limiting which AIs are allowed to be added is an often expressed wish: validAIs.lua http://springrts.com/mantis/view.php?id=2923 ...
- 10 Jun 2014, 09:18
- Forum: Feature Requests
- Topic: Mission format
- Replies: 59
- Views: 14331
Re: Mission format
... I think that misses something important: maps and teams matter for regular games, too. Some games require special maps, that is why there is validmaps.lua - http://springrts.com/wiki/Validmaps.lua Limiting which AIs are allowed to be added is an often expressed wish: validAIs.lua http://springrts.com/mantis/view.php?id=2923 ...
- 09 Apr 2014, 23:27
- Forum: Feature Requests
- Topic: Remove AIs
- Replies: 30
- Views: 6670
Re: Remove AIs
... solution is here: http://springrts.com/mantis/view.php?id=2923 I agree. A ValidAIs.lua inside the mod archive, implemented in the same way as Validmaps.lua , is the way to go. For AI devs, and advanced users, an option hidden deep in the settings to disregard that and show all AI could be ...
- 11 Jan 2014, 10:23
- Forum: Lobby Clients & Server
- Topic: Dear lobby devs: please read validmaps.lua from games
- Replies: 24
- Views: 8878
Re: Dear lobby devs: please read validmaps.lua from games
Tremendous benefit to all of us, tbfh.
- 08 Jan 2014, 23:37
- Forum: Lobby Clients & Server
- Topic: Dear lobby devs: please read validmaps.lua from games
- Replies: 24
- Views: 8878
Re: Dear lobby devs: please read validmaps.lua from games
Bump for great justice.
Would be of tremendous benefit to MCL.
Would be of tremendous benefit to MCL.
- 09 Mar 2012, 13:48
- Forum: Lobby Clients & Server
- Topic: Dear lobby devs: please read validmaps.lua from games
- Replies: 24
- Views: 8878
- 09 Mar 2012, 13:39
- Forum: Lobby Clients & Server
- Topic: Dear lobby devs: please read validmaps.lua from games
- Replies: 24
- Views: 8878
Re: Dear lobby devs: please read validmaps.lua from games
Whats the unitsync call to read this? Or its meant to be read using luaparse unitsync calls?
- 09 Mar 2012, 10:38
- Forum: Lobby Clients & Server
- Topic: Dear lobby devs: please read validmaps.lua from games
- Replies: 24
- Views: 8878
Re: Dear lobby devs: please read validmaps.lua from games
DO WANTsmoth wrote:do wantknorke wrote:Btw, similiar to this, ValidAIs.lua would be nice to have, because an important question is "How do I make sure that a noobs first SP skirmish is not on speedmetal vs NullAI?"
- 03 Mar 2012, 13:45
- Forum: Lobby Clients & Server
- Topic: Dear lobby devs: please read validmaps.lua from games
- Replies: 24
- Views: 8878