Search found 31 matches
- 17 Jun 2011, 01:52
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: Chili exploration
if you mean i have to add api=true, it's already did since i copied the files from ZK, but that's not solve my problem. Maybe my english skill isn't good enough, so tell me more. where can I follow the work on the new widget handler ? where can I get information on it, (like a doxygen). It's painful...
- 16 Jun 2011, 19:54
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: Chili exploration
I see : [f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=0000000] Loaded API widget: Chili Framework <api_chili.lua> [f=0000000] Loaded API widget: Lups <lups_wrapper.lua> [f=0000000] Set UnitIconDis...
- 16 Jun 2011, 05:45
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: Chili exploration
thx, with your help i fixed the problem : http://img703.imageshack.us/img703/8420/capturespring08273.png when I start the game some chili widgets are in yellow in the widget selector, if i click on to activate them they works. In infologs.txt I have no information about any error or stop. They appea...
- 16 Jun 2011, 04:15
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: Chili exploration
many things works now : http://img87.imageshack.us/img87/6743/capturespring08272q.png I had to change several stuffs. Now I have some problem with tooltip if someone can explains to me what do these lines in gui_chili_tip.lua : local function GetUnitIcon(ud) if not ud then return false end return ic...
- 16 Jun 2011, 02:57
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
about that i just read :EatMyShrapnel wrote:I found a way to work ChiliFactory Bar by replacingCode: Select all
file2 = WG.GetBuildIconFrame(ud),
Code: Select all
NOTE FOR OTHER GAME DEVS:
ZK uses WG.GetBuildIconFrame to draw the unit type border around buildpics.
If you're not using them (likely), remove all lines containing that function.
- 16 Jun 2011, 02:10
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
Well, i just saw that some lua files use a directory called images and some other use a directory called Images such things should not hapen! I know that windows don't take care about sensitive but linux does! so you should take a decision about caps or not and respect it every where.
- 16 Jun 2011, 00:16
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
i think you right, moreover after scrolling in infologs, i saw that i need luarules too. Now I have other errors... well i take a break! horror movie & coffee time
- 15 Jun 2011, 23:37
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
I found a way to work ChiliFactory Bar by replacing file2 = WG.GetBuildIconFrame(ud), with file2 = 'LuaUI/Images/nested_buildmenu/frame_Fac.png', in gui_chili_facbar.lua like someone did in gui_chili_radial_buildmenu.lua i commented from line 120 to line 126 in gui_chili_minimap.lua and Chiliminimap...
- 15 Jun 2011, 22:06
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
ok always caps problem i renamed : Controls Handlers Skins Headers Themes in /home/user/.spring/LuaUI/Widgets/chili some chili stuff works some other don't : [f=0001499] Loading: LuaUI/Widgets/gui_chili_facbar.lua [f=0001499] false [f=0001499] Error in Initialize(): [string "LuaUI/Widgets/gui_c...
- 15 Jun 2011, 20:27
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
here the trick : I got chili from zerok, but the folder widget in zerok is written with a small ' w ' And spring needs a folder with a cap ' W '. So after renamed /home/user/.spring/LuaUI/widgets by /home/user/.spring/LuaUI/Widgets I have the widget in the widgets menu (F11). Now when i click on the...
- 15 Jun 2011, 05:40
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
what i did, but I still have same problem that with iceUI : I don't see Chili in the widget menu (F11). I would like to make a mutator for s44 but I need documentation I don't know which file call wich file and fucntion.. I don't know where I have to say to spring which UI to use etc.. so there is a...
- 13 Jun 2011, 19:25
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
Guys, first, please give me a link where I can found this ChiliUI. Even S44 don't want chili, for me that's can be a good start to see how stuff works. I search how to start an UI, I found threads related to ICEui, here people said forget it and use Chili, now you speak about new widgethandler. seco...
- 13 Jun 2011, 10:34
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
problem is, your horizontal maneuver zone is 1/3rd bigger than your vertical maneuver zone, and compound this with someone using a 16:x monitor/resolution. This creates massive irritations in gameplay. I think you go a step too far, right now I want to make one UI wich should work on my own screen....
- 13 Jun 2011, 07:01
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Re: UI how to start ?
First, ok, if you say that's better to start with chili i'll do. My problem is i tried to search on the forum and web don't found any link to chili. So plz tell me where I can found the last (stable) version of chili, and how to say to spring to use it. Second, I'm not sure about the link between my...
- 13 Jun 2011, 03:12
- Forum: Lua Scripts
- Topic: Chili exploration
- Replies: 38
- Views: 6213
Chili exploration
Hi, i want to make an UI for s44, so there is my mock-up :
I downloaded IceUI
copied the widget folder into /home/user/.spring/LuaUI
but now i don't know how to set IceUI as the UI I want ingame.
I downloaded IceUI
copied the widget folder into /home/user/.spring/LuaUI
but now i don't know how to set IceUI as the UI I want ingame.
- 20 Jul 2010, 23:19
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1406323
Re: Random WIP
Also, nice job on the armored car shrapnel. The metal texture looks good. thanks, I updated http://img59.imageshack.us/img59/2672/finalli.png and http://img843.imageshack.us/img843/1275/finalx.png started a new one http://img535.imageshack.us/img535/8545/preview01b.png hey, video released hello Cre...
- 17 Jul 2010, 15:17
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1406323
- 13 Jul 2010, 22:14
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1406323
Re: Random WIP
Nice plane shrapnel. what game is that for? I use blender and gimp only since one month, so it just a train, I want to play with in spring 1944 and I will share with them if they want. another that I just started (sdkfz 222) : http://img267.imageshack.us/img267/4061/preveiw1.jpg edit:: mesh ended.....
- 13 Jul 2010, 21:58
- Forum: Map Creation
- Topic: Map of the world
- Replies: 39
- Views: 7265
Re: Map of the world
It's a flaw in the Mercator projection he's using. Sadly, when you unwrap a sphere onto a cylinder you get this mess. Every projection is going to get problems though - the Gall-Peters squishes vertically everything in the far north and south, the Robinson projection or the Sinusoidal one skew thin...
- 13 Jul 2010, 19:41
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1406323
Re: Random WIP
another one