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by EatMyShrapnel
17 Jun 2011, 01:52
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: Chili exploration

if you mean i have to add api=true, it's already did since i copied the files from ZK, but that's not solve my problem. Maybe my english skill isn't good enough, so tell me more. where can I follow the work on the new widget handler ? where can I get information on it, (like a doxygen). It's painful...
by EatMyShrapnel
16 Jun 2011, 19:54
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: Chili exploration

I see : [f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua> [f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua> [f=0000000] Loaded API widget: Chili Framework <api_chili.lua> [f=0000000] Loaded API widget: Lups <lups_wrapper.lua> [f=0000000] Set UnitIconDis...
by EatMyShrapnel
16 Jun 2011, 05:45
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: Chili exploration

thx, with your help i fixed the problem : http://img703.imageshack.us/img703/8420/capturespring08273.png when I start the game some chili widgets are in yellow in the widget selector, if i click on to activate them they works. In infologs.txt I have no information about any error or stop. They appea...
by EatMyShrapnel
16 Jun 2011, 04:15
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: Chili exploration

many things works now : http://img87.imageshack.us/img87/6743/capturespring08272q.png I had to change several stuffs. Now I have some problem with tooltip if someone can explains to me what do these lines in gui_chili_tip.lua : local function GetUnitIcon(ud) if not ud then return false end return ic...
by EatMyShrapnel
16 Jun 2011, 02:57
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

EatMyShrapnel wrote:I found a way to work ChiliFactory Bar by replacing

Code: Select all

file2 = WG.GetBuildIconFrame(ud),
about that i just read :

Code: Select all

NOTE FOR OTHER GAME DEVS:
	ZK uses WG.GetBuildIconFrame to draw the unit type border around buildpics.
	If you're not using them (likely), remove all lines containing that function.
by EatMyShrapnel
16 Jun 2011, 02:10
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

Well, i just saw that some lua files use a directory called images and some other use a directory called Images such things should not hapen! I know that windows don't take care about sensitive but linux does! so you should take a decision about caps or not and respect it every where.
by EatMyShrapnel
16 Jun 2011, 00:16
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

i think you right, moreover after scrolling in infologs, i saw that i need luarules too. Now I have other errors... well i take a break! :mrgreen: horror movie & coffee time
by EatMyShrapnel
15 Jun 2011, 23:37
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

I found a way to work ChiliFactory Bar by replacing file2 = WG.GetBuildIconFrame(ud), with file2 = 'LuaUI/Images/nested_buildmenu/frame_Fac.png', in gui_chili_facbar.lua like someone did in gui_chili_radial_buildmenu.lua i commented from line 120 to line 126 in gui_chili_minimap.lua and Chiliminimap...
by EatMyShrapnel
15 Jun 2011, 22:06
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

ok always caps problem i renamed : Controls Handlers Skins Headers Themes in /home/user/.spring/LuaUI/Widgets/chili some chili stuff works some other don't : [f=0001499] Loading: LuaUI/Widgets/gui_chili_facbar.lua [f=0001499] false [f=0001499] Error in Initialize(): [string "LuaUI/Widgets/gui_c...
by EatMyShrapnel
15 Jun 2011, 20:27
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

here the trick : I got chili from zerok, but the folder widget in zerok is written with a small ' w ' And spring needs a folder with a cap ' W '. So after renamed /home/user/.spring/LuaUI/widgets by /home/user/.spring/LuaUI/Widgets I have the widget in the widgets menu (F11). Now when i click on the...
by EatMyShrapnel
15 Jun 2011, 05:40
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

what i did, but I still have same problem that with iceUI : I don't see Chili in the widget menu (F11). I would like to make a mutator for s44 but I need documentation I don't know which file call wich file and fucntion.. I don't know where I have to say to spring which UI to use etc.. so there is a...
by EatMyShrapnel
13 Jun 2011, 19:25
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

Guys, first, please give me a link where I can found this ChiliUI. Even S44 don't want chili, for me that's can be a good start to see how stuff works. I search how to start an UI, I found threads related to ICEui, here people said forget it and use Chili, now you speak about new widgethandler. seco...
by EatMyShrapnel
13 Jun 2011, 10:34
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

problem is, your horizontal maneuver zone is 1/3rd bigger than your vertical maneuver zone, and compound this with someone using a 16:x monitor/resolution. This creates massive irritations in gameplay. I think you go a step too far, right now I want to make one UI wich should work on my own screen....
by EatMyShrapnel
13 Jun 2011, 07:01
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Re: UI how to start ?

First, ok, if you say that's better to start with chili i'll do. My problem is i tried to search on the forum and web don't found any link to chili. So plz tell me where I can found the last (stable) version of chili, and how to say to spring to use it. Second, I'm not sure about the link between my...
by EatMyShrapnel
13 Jun 2011, 03:12
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6213

Chili exploration

Hi, i want to make an UI for s44, so there is my mock-up :
Image
I downloaded IceUI
copied the widget folder into /home/user/.spring/LuaUI
but now i don't know how to set IceUI as the UI I want ingame.
by EatMyShrapnel
20 Jul 2010, 23:19
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1406323

Re: Random WIP

Also, nice job on the armored car shrapnel. The metal texture looks good. thanks, I updated http://img59.imageshack.us/img59/2672/finalli.png and http://img843.imageshack.us/img843/1275/finalx.png started a new one http://img535.imageshack.us/img535/8545/preview01b.png hey, video released hello Cre...
by EatMyShrapnel
17 Jul 2010, 15:17
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1406323

Re: Random WIP

Image
by EatMyShrapnel
13 Jul 2010, 22:14
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1406323

Re: Random WIP

Nice plane shrapnel. what game is that for? I use blender and gimp only since one month, so it just a train, I want to play with in spring 1944 and I will share with them if they want. another that I just started (sdkfz 222) : http://img267.imageshack.us/img267/4061/preveiw1.jpg edit:: mesh ended.....
by EatMyShrapnel
13 Jul 2010, 21:58
Forum: Map Creation
Topic: Map of the world
Replies: 39
Views: 7265

Re: Map of the world

It's a flaw in the Mercator projection he's using. Sadly, when you unwrap a sphere onto a cylinder you get this mess. Every projection is going to get problems though - the Gall-Peters squishes vertically everything in the far north and south, the Robinson projection or the Sinusoidal one skew thin...
by EatMyShrapnel
13 Jul 2010, 19:41
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1406323

Re: Random WIP

another one
Image

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