Search found 3544 matches
- 12 Sep 2022, 19:20
- Forum: Game Development
- Topic: Re: Re: relicensing gpl widgets
- Replies: 6
- Views: 29555
Re: Re: relicensing gpl widgets
I wondered if some loltastic thread like this would happen
- 06 Sep 2022, 21:03
- Forum: General Discussion
- Topic: Excellent player numbers, thank you to everyone who made this possible!
- Replies: 6
- Views: 26058
Re: Excellent player numbers, thank you to everyone who made this possible!
Glad to see its going well :)
- 06 Sep 2022, 21:02
- Forum: Game Development
- Topic: Re: request to change my lua code licenses from GPL v3/2+
- Replies: 0
- Views: 71677
Re: request to change my lua code licenses from GPL v3/2+
Re a request sent to me (a long time ago, sorry) by sprunk/ZK, asking if the various widgets/gadgets that I wrote & licensed as GPL v3+ and whatever else could (also) be available under GPL v2+: yes this is fine, go ahead. Anyone else welcome to do the same. But if I wrote anything about horses ...
- 28 Feb 2022, 17:42
- Forum: Game Development
- Topic: How to write a new widget:... callin?
- Replies: 2
- Views: 9813
Re: How to write a new widget:... callin?
Seems like a clean one - https://github.com/spring/spring/commit/9a97978a7f0892ff18eecdc3dbee1a880d2d4dc2 Or did you mean add it as a "fake" lua-powered callin to the widgethandler without engine interaction? But from your use case (which I don't completely follow) I wonder if you'd be bet...
- 24 Sep 2021, 10:04
- Forum: Lua Scripts
- Topic: Getting memory usage of a single widget
- Replies: 4
- Views: 16810
Re: Getting memory usage of a single widget
You'll need to look in the handlers tables (which iirc live inside the "real" WG - you don't want the wrapped stuff the handler exposes to non-handler widgets). The widget file is pcalled by the handler https://github.com/beyond-all-reason/Beyond-All-Reason/blob/master/luaui/barwidgets.lua...
- 23 Sep 2021, 18:52
- Forum: Lua Scripts
- Topic: Getting memory usage of a single widget
- Replies: 4
- Views: 16810
Re: Getting memory usage of a single widget
Can't remember exactly how the lua allocation (esp strings) / localization / garbage collection works, but my fast decaying memory from (re)writing the profilers is that this is impossible and not even well defined - even if it were a widget that avoided allocating memory outside of its "own&qu...
- 09 Sep 2021, 12:12
- Forum: General Discussion
- Topic: Removing unit from unit group?
- Replies: 7
- Views: 18791
Re: Removing unit from unit group?
No idea about the old keybinds approach (wouldn't be surprised if they were deprecated/dead) but from lua iirc there is CMD.GROUPCLEAR and CMD.GROUPADD
- 07 Aug 2021, 14:56
- Forum: Ingame Community
- Topic: Unban SaturnV
- Replies: 2
- Views: 13062
Re: Unban SaturnV
No True Spring Community wrote:Person A: "No Scotsman puts sugar on his porridge."
Person B: "But my uncle Angus is a Scotsman and he puts sugar on his porridge."
Person A: "But no true Scotsman puts sugar on his porridge."
- 03 Aug 2021, 07:00
- Forum: Map Creation
- Topic: Lua Grass GL4
- Replies: 15
- Views: 35773
Re: Lua Grass GL4
Yeah afaik too this is a legally untested part of the GPL. My best guess - which comes from the wiki page I wrote after discussions with devs of the time, and tried to clarify the quote above when we realized that the status of "procedurally generated art" was unclear - is: We generally vi...
- 22 Jul 2021, 22:49
- Forum: Help & Bugs
- Topic: Bot Flag
- Replies: 2
- Views: 10653
Re: Bot Flag
Done.
- 22 Jul 2021, 22:46
- Forum: Infrastructure Development
- Topic: Registering multiple accounts with the same e-mail address
- Replies: 14
- Views: 98113
Re: Registering multiple accounts with the same e-mail address
You act as though this was some sort of malice on the side of infrastructure, but really this is more an issue with The solution is already in https://springrts.com/phpbb/viewtopic.php?p=598596#p598596. never going to allow two accounts to share the same email address. Why not? Because (like most o...
- 22 Jul 2021, 22:41
- Forum: Balanced Annihilation
- Topic: Indication of interest in moving BA to Spring: develop
- Replies: 10
- Views: 46157
Re: Indication of interest in moving BA to Spring: develop
This doesn't seem to be a serious attempt for anything involving spring-develop.
I can't think of anything wrong with game projects (or individual developers, if they wished) taking donations for their work.
Locked.
I can't think of anything wrong with game projects (or individual developers, if they wished) taking donations for their work.
Locked.
- 22 Jun 2021, 12:33
- Forum: Lua Scripts
- Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
- Replies: 8
- Views: 38761
Re: I am politely asking will Lua widgets break with future engine updates because I would like to know
In theory, a mitigation layer could be created - in lua. Allowing old games to pretend they are running on a old version of spring. Quite a bit of this exists already, when you delve into base content. But imo its important to be careful about what is and isn't cushioned like that, or it would get ...
- 17 Jun 2021, 00:28
- Forum: Lua Scripts
- Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
- Replies: 8
- Views: 38761
- 17 Jun 2021, 00:00
- Forum: Off Topic Discussion
- Topic: Keep lua in Spring engine
- Replies: 5
- Views: 13969
Re: Keep lua in Spring engine
@Ares How it has always worked and how it will probably continue to work for as long as anyone writes engine code: - The chance of lua being removed is 0. - The chance of the lua api continually changing in small ways and requiring games to adapt their code is 1. - The bit in between - major changes...
- 15 Jun 2021, 14:35
- Forum: Lobby Clients & Server
- Topic: TLS will be required for battle hosting
- Replies: 8
- Views: 26562
Re: TLS will be required for battle hosting
From server logs: 2021-06-14 23:48:06 INFO Protocol._checkCompat:257 [14161] <Picassore> client "SpringLobby 0.271-13-g1200ba007 (linux64)" logged in without TLS You're logging in without TLS. If you look in the server panel when you login, you'll see a warning message there. Afaik these d...
- 14 Jun 2021, 22:49
- Forum: Lobby Clients & Server
- Topic: TLS will be required for battle hosting
- Replies: 8
- Views: 26562
Re: TLS will be required for battle hosting
Without more info (like a username, SL logs) I can't help - I can host battles and I don't even have the latest SL.
- 07 Jun 2021, 16:40
- Forum: Infrastructure Development
- Topic: Registering multiple accounts with the same e-mail address
- Replies: 14
- Views: 98113
Re: Registering multiple accounts with the same e-mail address
Uberserver is never going to allow two accounts to share the same email address. Bot accounts can be created on request by lobby mods, without need for an email address. Lobby mods can also remove accounts. Afaics you will now need to ask for one or both of these things, to fix your problem here, de...
- 23 May 2021, 20:43
- Forum: General Discussion
- Topic: Registrations on this forum are broken
- Replies: 8
- Views: 36369
Re: Registrations on this forum are broken
Finally, we found something that defeats the spambots.
Now all we need to do is make the confirmation code be "Confirmation code".
Now all we need to do is make the confirmation code be "Confirmation code".
- 23 Apr 2021, 14:10
- Forum: Map Creation
- Topic: Lua Grass GL4
- Replies: 15
- Views: 35773
Re: Lua Grass GL4
Please tell me that fleas can now hide in the long grass, this would make the first 2 minutes of 1v1 so much fun...