Yay! Thank you.deadram wrote:Kai for now just
#ifdef WIN32
// windows stuff
#else
// nix stuff
#endif
and
#ifndef <filenames>
#def <filename>
// stuff
#endif
Should get the file started tomorrow, but I'll be busy till the end of the week, so I dono when it'll be finished.
Search found 81 matches
- 27 Jul 2005, 22:29
- Forum: Engine
- Topic: New RTS Settings ^.~ (It's not 3D perty, but it's perty)
- Replies: 17
- Views: 2556
- 27 Jul 2005, 07:15
- Forum: Engine
- Topic: New RTS Settings ^.~ (It's not 3D perty, but it's perty)
- Replies: 17
- Views: 2556
- 26 Jul 2005, 19:05
- Forum: Engine
- Topic: The Linux port needs a new lead developer
- Replies: 10
- Views: 2385
- 26 Jul 2005, 18:30
- Forum: Engine
- Topic: Small Client Upgrade ideas.
- Replies: 9
- Views: 2052
No, I mean for my platform independent lobby client, it might be a pain to get sound to work. Python doesn't have very good cross-platform audio playing API's. The API that is included only works for Linux actually. Most windows users would probably complain about this... Ummm, sound is easy. If an...
- 20 Jul 2005, 05:47
- Forum: Engine
- Topic: Port forwarding and SIP
- Replies: 17
- Views: 3117
- 19 Jul 2005, 23:01
- Forum: Engine
- Topic: Port forwarding and SIP
- Replies: 17
- Views: 3117
- 17 Jul 2005, 09:10
- Forum: Engine
- Topic: New lobby communication implementation
- Replies: 19
- Views: 2728
Sorry to bugging you, but i'm really waiting for a cool battleroom like you are doing ;) Any news from the front? Okay, I have it planned out, but using that nasty portable-but-not-distributable number 2 coding language. Need to continue implementing. I'm taking my time to make sure that it is done...
- 07 Jul 2005, 21:01
- Forum: Engine
- Topic: New lobby communication implementation
- Replies: 19
- Views: 2728
Speaking of that, you are talking about the battleroom communication and not the lobby now right? Yes. Anyway, it would be nice if the battleroom is designed to operate independently of the lobby, so that LAN games can be hosted just as easily as internet games. This is mostly the way the current l...
- 06 Jul 2005, 00:36
- Forum: Engine
- Topic: New lobby communication implementation
- Replies: 19
- Views: 2728
My question is whether or not it will work with both the Spring server, and the PW server. Or will it be its own protocol? [1] Will the default Spring server protocol need to be modified?[2] 1. I will be creating its own server first, then integrating into PW. It will need its own code mostly. 2. R...
- 05 Jul 2005, 21:21
- Forum: Engine
- Topic: New lobby communication implementation
- Replies: 19
- Views: 2728
A problem with not doing the lobby in C++ is that you will have to reimplement a lot of functionality from the spring codebase. Like Ace07 said, we can call C++ functions in Python almost as easily as in C++. Anyway, I'd be happy to help out with writing a C++ lobby if you want.. We need to add stu...
- 02 Jul 2005, 19:23
- Forum: Engine
- Topic: New lobby communication implementation
- Replies: 19
- Views: 2728
Souds very technical :wink: Will it allow me to play with two buddy's on a lan and one connecting via the internet? Usning a NAT router on his and my end? You should already, just change the script generated by the current client to match the internal IP. Please check the relevant thread for info o...
- 02 Jul 2005, 02:55
- Forum: Engine
- Topic: New lobby communication implementation
- Replies: 19
- Views: 2728
New lobby communication implementation
I've created a setup, in Python, that creates two "retarded"(1) trees and, essentially, syncs them between the client and server for the lobby. The host can change all settings via a tree-layout (just to get everything there right away). However, I made an error with the layout (see 1) tha...
- 25 Jun 2005, 11:04
- Forum: Engine
- Topic: Make a news for the GUI?
- Replies: 5
- Views: 1143
Re: Make a news for the GUI?
Oh, sorry, gotcha.Torrasque wrote:(the GUI in-game)
- 24 Jun 2005, 21:31
- Forum: Engine
- Topic: Make a news for the GUI?
- Replies: 5
- Views: 1143
Re: Make a news for the GUI?
Huh?Torrasque wrote:(It's just so bad that the newGui is almost working but nobody is working on it)
- 21 Jun 2005, 08:39
- Forum: Engine
- Topic: New lobby client "framework" is done
- Replies: 74
- Views: 10653
Err.... Only things containing things (typically, panels or sizers) need sizers.Ace07 wrote:So the idea with sizers is that every element should have them right? That way you can change their porportion in relation to the parent sizer right?
http://www.wxwidgets.org/manuals/2.6.1/ ... rview.html
- 21 Jun 2005, 06:12
- Forum: Engine
- Topic: New lobby client "framework" is done
- Replies: 74
- Views: 10653
- 21 Jun 2005, 02:37
- Forum: Engine
- Topic: Spring and PW
- Replies: 3
- Views: 966
Re: Spring and PW
If anybody gives out the existing protocol, I'm willing to use it; I know we both asked for it.
- 21 Jun 2005, 01:58
- Forum: Engine
- Topic: New lobby client "framework" is done
- Replies: 74
- Views: 10653
I am hoping one of two things happens now. Coryrc gets back from where ever he is (he is probably on vacation or something), so that the netcode can get started right away. I need to still peck away at this GUI, because there is still a lot to be desired from the windows that branch off of the clie...
- 18 Jun 2005, 12:21
- Forum: Engine
- Topic: New lobby client "framework" is done
- Replies: 74
- Views: 10653