Search found 5 matches
- 18 Oct 2007, 20:21
- Forum: Game Development Tutorials & Resources
- Topic: Mod Development Programs.
- Replies: 62
- Views: 62066
dump unit stats to a table
I hacked up a quick perl script to dump all units in a mod into a file I could import into a spreadsheet. I wanted to compare (in this case) sight ranges, so I sorted the data by that column after importing. OpenOffice also has a decent filter mode. e.g. you can filter to show units that have radar ...
- 12 Jan 2007, 22:03
- Forum: Help & Bugs
- Topic: I think I know what is causing the sync problems...
- Replies: 35
- Views: 4510
Have you estimated how long a single run of this program will be? A single check of all 2^32 input values for e.g. sin/cos/tan/sqrt takes a few seconds on my AMD 3200+. Hence, a check of a binary operator (+ - * / etc.) will take 2^32 times a few seconds. I was picturing holding one arg constant fo...
- 10 Jan 2007, 15:48
- Forum: Help & Bugs
- Topic: I think I know what is causing the sync problems...
- Replies: 35
- Views: 4510
i love that cheating is basically impossible in this game. There's nothing to stop information cheats, like .spectator view. You'd know which radar dots to attack with bombers or LRPC. And stealth/cloak for base infiltration would be useless. Of course units couldn't fire at anything they wouldn't ...
- 04 Nov 2006, 09:11
- Forum: Help & Bugs
- Topic: Units stuck in factory or not going to rally point
- Replies: 19
- Views: 2350
- 31 Oct 2006, 04:50
- Forum: Linux
- Topic: white maps
- Replies: 5
- Views: 1742
Re: white maps
I compiled TASpring and all of its dependencies (i.e. boost, glew, openal, etc.) on a Slackware 10.1. Of course I also had to install a recent GCC. After some pain in configuring the scons scripts I was able to finally obtain a working version of the game, but here came the nastiest problem: all th...