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by llama
18 Oct 2007, 20:21
Forum: Game Development Tutorials & Resources
Topic: Mod Development Programs.
Replies: 62
Views: 62066

dump unit stats to a table

I hacked up a quick perl script to dump all units in a mod into a file I could import into a spreadsheet. I wanted to compare (in this case) sight ranges, so I sorted the data by that column after importing. OpenOffice also has a decent filter mode. e.g. you can filter to show units that have radar ...
by llama
12 Jan 2007, 22:03
Forum: Help & Bugs
Topic: I think I know what is causing the sync problems...
Replies: 35
Views: 4510

Have you estimated how long a single run of this program will be? A single check of all 2^32 input values for e.g. sin/cos/tan/sqrt takes a few seconds on my AMD 3200+. Hence, a check of a binary operator (+ - * / etc.) will take 2^32 times a few seconds. I was picturing holding one arg constant fo...
by llama
10 Jan 2007, 15:48
Forum: Help & Bugs
Topic: I think I know what is causing the sync problems...
Replies: 35
Views: 4510

i love that cheating is basically impossible in this game. There's nothing to stop information cheats, like .spectator view. You'd know which radar dots to attack with bombers or LRPC. And stealth/cloak for base infiltration would be useless. Of course units couldn't fire at anything they wouldn't ...
by llama
04 Nov 2006, 09:11
Forum: Help & Bugs
Topic: Units stuck in factory or not going to rally point
Replies: 19
Views: 2350

pintle wrote:actually embed itself into the lab, where it needs to be reclaimed. The problem is fixable with 1 click, but its pretty annoying if you forget it.
I've found I can walk stuck units out of trouble with FPS mode. It seems a lot more able to walk out of walls.
by llama
31 Oct 2006, 04:50
Forum: Linux
Topic: white maps
Replies: 5
Views: 1742

Re: white maps

I compiled TASpring and all of its dependencies (i.e. boost, glew, openal, etc.) on a Slackware 10.1. Of course I also had to install a recent GCC. After some pain in configuring the scons scripts I was able to finally obtain a working version of the game, but here came the nastiest problem: all th...

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