Search

Search found 139 matches

by BoredJoe
03 Jan 2009, 05:09
Forum: Help & Bugs
Topic: Bottom of screen cut off
Replies: 3
Views: 624

Re: Bottom of screen cut off

Yup, fixed the problem, though I've never had this issue with any other program, can it be fixed in spring?
by BoredJoe
03 Jan 2009, 05:00
Forum: Help & Bugs
Topic: Bottom of screen cut off
Replies: 3
Views: 624

Bottom of screen cut off

When playing at a resolution of 1920x1200, the bottom of the screen is cut off slightly. It cuts off around the middle of where Metal/energy information is given on a selection of units. This also means if i put my mouse to the bottom of the screen, the screen doesn't move down. It's easy to get aro...
by BoredJoe
02 Jan 2009, 19:50
Forum: Help & Bugs
Topic: Dual screen mode help
Replies: 1
Views: 762

Dual screen mode help

I have a monitor with the resolution 1920x1200 and another with resolution 1280x1024, how do I setup dual screen mode with this? the settings.exe only accepts 1 resolution and with different heights for both, stretching across the screen doesn't work (i get an error), any help?
by BoredJoe
25 Apr 2008, 01:42
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 70594

Re: Spring is running in SMP

widget per thread is not a workable idea - I don't think the lua interpreter is threadsafe. Whole LuaUI in a thread would be doable, I guess, but only with great care. doh! didn't think about that. Edit: It's far too easy to confuse yourself when thinking about multi-threading things. I was origina...
by BoredJoe
25 Apr 2008, 00:33
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 70594

Re: Spring is running in SMP

While I'm not sure how widgets are loaded/run currently, it should be pretty easy to multithread LUA widgets - giving each widget its own thread. There are practically no dependancies (if any) from spring to the widgets themselves so it could bring some easy performance gains to those who run a lot ...
by BoredJoe
19 Apr 2008, 17:25
Forum: General Discussion
Topic: The performance of the Spring engine
Replies: 123
Views: 11394

Re: The performance of the Spring engine

In CS the graphical FPS match the calculation FPS. Like I say, while I can't see the difference between 60 and 100 FPS, the game feels different, because it's running fewer calculation paths per second. This is most notable with bhopping. Both scripted and mousewheel, a 100 fps bhop is alot more re...
by BoredJoe
12 Apr 2008, 07:15
Forum: General Discussion
Topic: CA and the primary mod
Replies: 95
Views: 10000

Re: CA and the primary mod

i lol wen people say BA is more balanced than CA especially people who havent played CA in months or ever and people whove played CA get pwned trying to play it like BA and says its balance sucks CA games r more varied than BA games in general... My experience of CA in team games; noobs die and los...
by BoredJoe
22 Mar 2008, 20:42
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 70594

Re: Spring is running in SMP

You should submit it on mantis or in the dev forum maybe :) Forgive the newbieness, but the current spring already does use the cpu's nicely - half of each max, to be exact. (confused :| ) Edit: So now it'll be able to go above halves at times? Thats just the same thread switching over from 1 proces...
by BoredJoe
05 Mar 2008, 15:58
Forum: Engine
Topic: Optimizing Math Functions
Replies: 92
Views: 16960

Re: Optimizing Math Functions

Hmm, nice. You implemented InvSqrt, what about regular sqrt? Also, your initial guess magic number seems weird, why 0x5f3759d5? I would use 0x5f375a86. Also the number of iterations needed must be considered. 0 iterations could sometimes be useful - it is very fast, and still relatively accurate. A...
by BoredJoe
17 Feb 2008, 11:37
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 66191

Re: Tower Defense thread.

Clearly you misunderstand me.... TD is taking a break while I get acclimated to my job and do gundam models. In your last post you say TD is taking a break. This suggests you're the only one working on TD as otherwise you'd say you were taking a break from TD. From this I can deduce that other contr...
by BoredJoe
17 Feb 2008, 03:41
Forum: Game Development
Topic: Tower Defense thread.
Replies: 534
Views: 66191

Re: Tower Defense thread.

Does anyone apart from smoth work on this mod? As far as i can tell, nothing at all has been done in the last 4 months (since october) - is this project dead?
by BoredJoe
30 Jan 2008, 19:26
Forum: Feature Requests
Topic: Replay file info = crap
Replies: 11
Views: 1456

Replay file info = crap

Replays should be stamped with the start time of the game and the duration. It should also be sorted by date. Its pretty meaningless to have: Cometcatcher300108- 0 Cometcatcher300108- 1 Cometcatcher300108- 2 Cometcatcher300108- 3 Cometcatcher300108- 4 Cometcatcher300108- 5 Cometcatcher300108 For sta...
by BoredJoe
20 Jan 2008, 18:47
Forum: Help & Bugs
Topic: Can join games but my name appears in red
Replies: 6
Views: 717

Re: Can join games but my name appears in red

Yup had this exact same thing several times, it seems to fix itself when the game is restarted though Oo
by BoredJoe
09 Jan 2008, 21:50
Forum: Lua Scripts
Topic: Team Viewer
Replies: 3
Views: 788

Re: Team Viewer

you can view teams 11+ using ctrl+1/2/3 etc :) i'll add buttons for spec view in next version.
by BoredJoe
09 Jan 2008, 20:27
Forum: Lua Scripts
Topic: Team Viewer
Replies: 3
Views: 788

Team Viewer

Made this widget last night :D . It moves the camera to the team you are selecting with 1,2,3, etc. Only works for specs.

http://www.unknown-files.net/spring/3965/Team_Viewer/
by BoredJoe
13 Oct 2007, 03:03
Forum: Ingame Community
Topic: play move 1v1s plz
Replies: 103
Views: 9434

1v1s are pretty fun, but are too intense to play for a lot of people. Quite a few people have told me they dont like to 1v1 because its so intense and you need to be on the ball to play a good 1v1. I prefer 2v2s to 1v1s when i have my friends as allys and big team games can be a nice break/relaxing....
by BoredJoe
19 Sep 2007, 16:10
Forum: Lua Scripts
Topic: Ground Fog
Replies: 11
Views: 2488

Could you combine this with LOS so that the fog thickness gets thicker with distance?
by BoredJoe
30 Aug 2007, 18:19
Forum: Ingame Community
Topic: NEW LADDER! 1v1 BA ladder tourney
Replies: 88
Views: 10100

-No atlas dropping your commander into the enemys start position in the first 10 minutes. So i can Walk the commander to the enemy base then? I'd assume so....I once got told I "lost" a game i was playing because I LLT creeped into the enemys base with my com about 7 minutes into the game...
by BoredJoe
30 Aug 2007, 17:11
Forum: Ingame Community
Topic: NEW LADDER! 1v1 BA ladder tourney
Replies: 88
Views: 10100

why is the rule 10 minutes? making it a 3 minute rule would be fine. Why shouldn't I be able to air drop @ 7 or 8 minutes? he's had 7/8 minutes to build ONE piece of aa in his base, while i have just spent probably 1k in metal and a lot of time building an air factory. In a fast start you can have y...
by BoredJoe
19 Aug 2007, 02:39
Forum: General Discussion
Topic: What the lobby should look like
Replies: 82
Views: 8023

meaning? I've seen most of the other lobbies, and apart from some added functionality, they all look almost exactly the same...The only problem with my lobby design is cross compatibility with other lobbies. lolol, satiriks lobby and altarics lobbies are forks! Theyre nto complete lobbies! Dont be ...

Go to advanced search