Search found 10 matches
- 04 Mar 2013, 21:16
- Forum: Lua Scripts
- Topic: [total newbie] GetPiecePosDir(attemp to call global)
- Replies: 13
- Views: 2034
Re: [total newbie] GetPiecePosDir(attemp to call global)
oh something just come to my mind to consider4: Move command is relative to pieces original position, as is GetPiecePosDir iirc. So if you do local tx,ty,tz,rx,ry,rz = GetPiecePosDir ( rtracks[i+1] ) it will return 0,0,0,0,0,0 Is there a way to get possition relative to parent piece ?? Spring.UnitS...
- 04 Mar 2013, 18:42
- Forum: Lua Scripts
- Topic: [total newbie] GetPiecePosDir(attemp to call global)
- Replies: 13
- Views: 2034
Re: [total newbie] GetPiecePosDir(attemp to call global)
oh something just come to my mind to consider4: Move command is relative to pieces original position, as is GetPiecePosDir iirc. So if you do local tx,ty,tz,rx,ry,rz = GetPiecePosDir ( rtracks[i+1] ) it will return 0,0,0,0,0,0 Is there a way to get possition relative to parent piece ?? So I gona ne...
- 03 Mar 2013, 19:50
- Forum: Lua Scripts
- Topic: [total newbie] GetPiecePosDir(attemp to call global)
- Replies: 13
- Views: 2034
Re: [total newbie] GetPiecePosDir(attemp to call global)
Here is the mod, it's only for experimenting(i'm doing litle research how many time what takes), unit name is tracker, and it can't by builded, this mod I have only for experimenting, I'm think, there I can use animation script's from spring tanks, but in game i preparing to do I gona need more comp...
- 03 Mar 2013, 12:56
- Forum: Lua Scripts
- Topic: [total newbie] GetPiecePosDir(attemp to call global)
- Replies: 13
- Views: 2034
Re: [total newbie] GetPiecePosDir(attemp to call global)
local rtracks = {} local GetPieceTranslation = UnitScript.GetPieceTranslation -- declares all the pieces we'll use in the script. for i=0,42 do local tname = "lt" .. i ltracks[i] = piece (tname) end for i=0,42 do local tname = "rt" .. i rtracks[i] = piece (tname) end function sc...
- 03 Mar 2013, 12:55
- Forum: Lua Scripts
- Topic: [total newbie] GetPiecePosDir(attemp to call global)
- Replies: 13
- Views: 2034
Re: [total newbie] GetPiecePosDir(attemp to call global)
Thank'sFLOZi wrote:I'm a muppet, didn't realise that function is in LUS itself:
Spring.UnitScript.GetPiecePosDir
Only certain functions are automagically localised for LUS scripts:
https://github.com/spring/spring/blob/d ... header.lua
- 03 Mar 2013, 09:09
- Forum: Lua Scripts
- Topic: [total newbie] GetPiecePosDir(attemp to call global)
- Replies: 13
- Views: 2034
Re: [total newbie] GetPiecePosDir(attemp to call global)
I get error "attempt to call field...",FLOZi wrote:Spring.GetPiecePosDir
- 02 Mar 2013, 23:22
- Forum: Lua Scripts
- Topic: [total newbie] GetPiecePosDir(attemp to call global)
- Replies: 13
- Views: 2034
[total newbie] GetPiecePosDir(attemp to call global)
Why I can't use GetPiecePosDir (attemp to call global). Is there any workoaround ?? Or i made any mistake ? local base = piece "base" local ltracks = {} local rtracks = {} -- declares all the pieces we'll use in the script. for i=0,42 do local tname = "lt" .. i ltracks[i] = piece...
- 02 Mar 2013, 23:12
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export + BOS Export Plugin v0.6
- Replies: 88
- Views: 64723
Re: Blender S3O Import/Export + BOS Export Plugin v0.6
Thanks, so there is no other way...
- 25 Feb 2013, 21:17
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export + BOS Export Plugin v0.6
- Replies: 88
- Views: 64723
Re: Blender S3O Import/Export + BOS Export Plugin v0.6
Blender 2.65: "fake_module: addon missing 'bl_info' gives bad performance!:" I get after install this addons...
- 24 Feb 2013, 12:54
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export + BOS Export Plugin v0.6
- Replies: 88
- Views: 64723
Re: Blender S3O Import/Export + BOS Export Plugin v0.6
I downloaded, extracted to script/addons directory, twice restart blender, set access level of that files to very public, restart blender, nothing...., I use blender 6.5, also a small suggestion... export to lua script...